This was my first real game of Adeptus Titanicus, my friend
Chris and I each made 1500 point Battle Groups. We simplified force building, no legions or
maniples although mine are painted as the War Griffons, and it would have fit
into a core maniple. This meant no
special rules were used for legions or maniples. Chris got a random stratagem
card since he was a few less points (40), and both precepts got a roll on the
special ability table. We also played with the Optional Rules from the core book
as I really wanted to destroy buildings.
Chris’s maniple was a lighter force consisting of a Warbringer
Nemesis precept, 4 Warhounds and one Acastus knight. While this could have been six activations he
made a squadron from two of the hounds to maximize his flanking stratagem. Essentially his build was similar to mine in
that the bulk of his titans would advance under the cover of his precept
providing fire support.
Setup. I rolled the initiative and set up the first unit. Immediately the advantage of two banners became apparent. By placing them first and second (about the 1/3rd – 1/3rd portion of my deployment zone) I was able to place my first titan after his while keeping the initiative. This combined with the fact that two of his hounds were off flanking, meant that I actually got to place my Warlord last and in the best place possible to maximize it long range weapons. Chris deployed his Nemesis and Acastus in a corner (that I avoided) and his other two hounds (red) on the other side (that I concentrated on).
1st turn saw orders being received by all the titans, the fog of war had not settled in yet. I will only mention the first fire order for the Warlord. This order seems, to me, to be the choice for any titan equipped for long range and set up in a good spot. In effect the ability to fire one weapon during movement increase the damage output for the titan by 33%.... that is crazy if you think about it. Otherwise my Reavers lumbered forward and my knights moved to the right flank to screen/guard against the out flanking war hounds that had been spotted on the long range sensors and would arrive on the second turn. Shooting was largely ineffective for me, his hounds were cowering behind the buildings. But Chris managed to smash some voids off my left most Reaver, dam that Acastus Knight. Luckily his precept in the Nemesis got tucked in too close to the buildings and could not find any targets except with the Quake Cannon in his left arm.
Turn 3 saw the Red Dogs and Reavers mixing it up with some near misses and some critical hits. If it wasn’t for some voids getting activated in the repair phase there would likely have been some smoldering Reavers on this turn. That said both Red Dogs had critical damage all over their bodies and were hurting little puppies. The brave knight banners had intercepted the Green Dogs and while they did take damage from the Warhounds they provided enough of a distraction to keep the Reavers safe. The Warlord had had enough of the Acustus knight and dropped two volcano cannons onto it, instantly turning it into slag.
We played for about two and a half hours, including setup, and put the battle on hold here. That said I do think that the game was going very quickly for turns two and three, once we got the hang of it.
End of Turn 3, photo was taken as insurance against Chris medaling while I was gone J
The Warlord weapon mix, although being the default, is fine
even with two draining weapons. Since it
was the last model placed it started in an ideal location and pushing the
reactor was not an issue. In addition
the precept skill was the one to make it agile and get a free turn before shooting
(with -1 to hit). Also first fire orders to give a 50 point weapon a second
shot will make your opponent cry.
Activation order.
This is a factor from setup to end game.
My side had 5 activations while Chris began with 5 (technically) but
only had 5 activation on turn 2, by turn 3 the Acustus Knight had been vaporized
and the flanking hounds were not in play on turn 1. Having activation superiority is very
valuable as it lets you charge last, or walk away since you don’t get locked
into melee. It also allows you to get
one titan lined up perfect each turn.
Smoke!! Adeptus
Titanicus must be played with something to show the damage on titans (cotton
balls or something). The game itself is more of a team boxing match than a
shootout. Titans can take a lot of punishment
and it becomes a little tricky to remember who has been damaged, it will also
look so thematic. We are totally doing that
next time……
As always let me know if I made a mistake, thanks for reading.
No comments:
Post a Comment