Showing posts with label Lascannon. Show all posts
Showing posts with label Lascannon. Show all posts

Tuesday, April 26, 2011

Tallarn 110th Redux: Battlegroup Ptolemy.

So I've finally rebased all my Tallarns to actually be in a desert as they should be. Some grey rocks chucked in for a bit of variety...

Anyway, I now have 1850 (and a little extra) points to take with me to the tourney later this year. So now I can focus on other stuff (such as Warmachine which my buddy and I just got into among other things).

But either way, here they all are, with redone bases and a bad attitude...

A couple of things to note.
1) The Ogyrns now have official GW bases, so I won't get docked for that!
2) Yes that is a commisar all his lonesome. He will be leading the 3 squads of infantry with attached Autocannons. You will also notice there is only 1 vox between the three of them for that reason.
3) The mortars are there in the pic as well as a partial squad that was left over. I wanted them to be in the picture just 'cause they still look awesome.
4) That squad under the Vendetta is a grenadier veteran unit as you can see from its 3 meltaguns and pack 'o explosives (that little guy single handedly took out a Chaos Soul Grinder back at my last tourney)
5) Why battlegroup Ptolemy? Well, he was one of Alexander's Generals who took over Egypt after Alexander's death. He fought in the desert and prevailed, so I figured why not name my commander after him. Besides, Ghengis Khan didn't seem to fit a guy with a comb-over...


Sunday, March 20, 2011

Vendetta, Ogryn Chimera, Tallarn Sentinel Done

Its about time, but I have FINALLY finished the Vendetta, the Ogryn Flamer Turret and the Tallarn Sentinel Scout. I'm really happy with all of them. The Vendetta took a LONG time to do, but the outcome is really good I think. Although I still have to dull coat everything (except the canopy), I figured I'd post since I can now start on the easier stuff for the Tallarn 110th Battlegroup. I didn't bother painting the other weapon loads just yet since I'm only going to use the Vendetta, but when I decide to use 'em I'll finish them off. The priority is to get everything ready in time for the tourney, and so I can start painting something else...

Probably the hardest part of the Vendetta was the camo scheme. I had to highlight and shade each panel by hand. Next time I'll do a spray job (when I get a spray set). Something cool to note, the canopy also has the camo scheme going up onto it. The base is a bit meh, but since it matches the rest of the army, I had to do it. When I start my Black Templar army, I'll start doing better bases.

Had to give 'em the fighter pilot's helmets even if this is an Apache/Blackhawk type attack transport. And I even named them Cougar and Merlin. Maverick and Goose was just lame (and their helmet's weren't as interesting). I have removed the magnetized twin linked lascannon so you can see the names better. You can also see the screws painted onto the turbine fans to show that they are turning, although now that I think about it, they should be a blur right now..... oops.

This shot gives you a good view of the underside. I felt like WW2 British fighters were the way to go, so underside=sky blue, topside=camo. Also get a good shot of the magnetized twin linked lascannons.

Next up is the Sentinel. Quite a nice Forge World model. So now I have 2 scouts, and 2 heavies. These guys will flank along with the Vendetta with the help of the Astropath..

The multilaser is magnetized, so can be pulled off and replaced with a lascannon if I so choose. For now, the multilaser stays..

Forge World did such a nice job of the detail on the driver, that I felt it was necessary to swing his door open so you could see him better. I have no idea why the door is open... Maybe he needed a better look, or perhaps it got blown open by mistake. Either it took some very careful exacto knife work to cut it out and glue it on properly.

And last up is my favourite conversion, the Ogryn Heavy Flamer turret. He came out GREAT, and he can even rotate, as well as be pulled off for easy returning of the chimera to a regular vehicle. I'm still debating whether to give him a hose leading from the gun down into the Chimera, or have some kind of tank next to him, but for now he'll do.

Next up will the rest of the Tallarn troopers to fill out the platoon of 30, the commissar, and the Astropath. After this lot, that should be easy...