
Showing posts with label Campaign. Show all posts
Showing posts with label Campaign. Show all posts
Saturday, April 3, 2010
Webway Revealed!

Monday, February 22, 2010
Hmmmmm..... The plot thickens......

Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
Monday, February 15, 2010
Cut off, Conditions worsen, Attack!

Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
Wednesday, February 10, 2010
The Storm grows and lightning strikes twice!

Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
Friday, February 5, 2010
The plot thickens!

One good Planet Strike deserves another! The Xeno's have claimed HARSADED and again dropped the Imperials down to having a single planet. This wasn't part of the original plan but I think it could work. The rules for Planet Strikes and movement have changed this week so it is going to now be easier to conduct Planet Strikes (you can now do them the turn you arrive into a subsector) but if you lose a Planet you have to wait 2 weeks before you can attack it again. Movement on the other hand got much more expensive. If your only going a single subsector there is no change but the further you move the more pts it costs to move, so now people will have to think about where they want to go before they start moving. I think that the next couple of weeks are going to be the turning point of the campaign, but only time will tell...
Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
Sunday, January 31, 2010
Finally the Imperium Strikes Back!

This was the first week that the Imperium actually took a planet back from the Xeno filth that have been rampaging across the Locara sector almost unchecked. We went to HERA and spanked The Red One Eye off it. Of course while we did that there were some big changes in how Planet Strikes are going to be done (they will happen the same turn as you arrive in a subsector vs waiting a week) also movement in the system got way more expensive, so we will have to think about moves before we execute them. I've also won a 3rd LIVE to Win challenge (which are great fun to try and grab and the bonuses rock!) and have been retired from the contest to allow more players the chance to win. The Xeno's have set up the potential for a Planet Strike on HERSADED but I'm not sure that they are going to be going through with it given that the Imperial Fleet was extremely close and moving back into the sector that they would be trying to attack. I'm very interested in seeing this week's map and to start planning our next major offensive.
Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
Saturday, January 23, 2010
Setting up the Dominos!

Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
Sunday, January 10, 2010
Hand me the lube! 3 up, 3 down!

Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
Tuesday, January 5, 2010
The Imperium Strikes Back!

Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
Thursday, December 31, 2009
Game Day 2009 at Greedo's

So Game Day 2009 (not to be confused with Games Day, done by GW) has come and gone and it was a blast! Greedo and I were able to play 2 games of 40k, a game of Axis and Allies: Europe (with Fathers) and a game of Space Hulk (with Fathers). We linked the 40k games and the Space Hulk game into a mini-campaign and it went something like this:
First game of a mini-campaign. A rogue planetary governor has decieded that he will no longer follow the Throne on Holy Terra and declares himself to be the new Emperor. Space Wolf Strike force intercepts distress call from remaining few loyalists and move to crush the rebellion. The Wolves conduct an initial capture and control against the Traitorous scum and table them losing a single marine at 1500 pts.
Second game of a mini-campaign. Pressing the advantage from the furry of their initial success the Wolves drive straight for the governor, to cut the head off the snake (literally!). This time they encounter much stiffer resistance in the form of the governor's elite mechanized force backed with anti-aircraft guns and heavy tanks. The governor is slain by a berserking Ragnar Blackmane while the rest of the force takes terrible losses. (Greedo thought this should have been a minor win for me or a tie, I though it was a win for him, but since I'm playing in a campaign and can use the pts we agreed that I "won"). Upon killing the governor it is determined that he was only a pawn of a gene-steeler cult that had infected the upper echlon's of the planets society. The Steelers have fled aboard the Space Hulk "Frightful Anguish."
Final game of the mini-campaign. The Wolves bravely entered "Frightful Anguish" and made slow progress initially. The Steelers tested the defenses, propping for holes until they finally were able to sneak into the Marines midst. Several Wolf Guard went down swinging and in the end it was the Wolves that were able to accomplish their mission and destroy the slumbering Primarch and Magus of the Steeler cult.

The game started with the normal push of Germans into the USSR which met with limited success and the German Navy thumping the crap out of the Royal Navy (some very lucky rolling). The Russians counter attack and are successfully defended but not across the whole front. The UK attempts to give the Royal Navy a chance by getting 3 cruisers. The US sends some air power to the UK and begins increasing the strength of their Navy to deal with the German Uboats.
Next round the German Navy takes out a great deal of the UK convoy lines across the Atlantic while attacking the newly minted UK cruisers. On the western front Germany begins a delaying action against the Russians while transport ships are built and deployed. The Russians continue their advance reclaiming all of the territory they had lost and setting themselves up for a significant push into German next turn. The UK hurting from their loss of income are only able to afford a bomber. The US opens several of the convoy lanes and allows some much needed income to flow into the UK coffers.
In an all or nothing move the Germans launch an amphibious landing against the UK. The offensive consists of 3 Panzer Divisions and 2 Infantry Divisions supported by 3 fighter wings, 2 bomber wings a cruisers and battleship. The UK falls with only a single bomber wing and Panzer Division left. The remaining Uboats in-circle the island to stop friendly re-enforcements and win Germany the game.
The Games was awesome fun and I had a couple lucky dice rolls and the Allies had a couple of unlucky ones. This game would have gone the other way with just 1 or 2 more kills for the Allied side as if the Amphibious landing had failed the USSR was set to roll all over German in the coming turns.
I had an awesome time and can't wait for Game Day 2010!
Labels:
Axies and Allies,
Big Willie,
Campaign,
Game Day,
Greedo,
Imperial Guard,
Space Hulk,
Space Wolves
Tuesday, December 29, 2009
Adama falls!!

Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
Monday, December 28, 2009
New Warp Lanes means new plan!

Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
Imperial's finally begin to mobilize

Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
Saturday, December 19, 2009
The Xeno invasion continues!

Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
Wednesday, December 16, 2009
A week late but here was the first Locara map updates

Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
Tuesday, December 15, 2009
Return to Locara
For the last month or so the Ottawa 40k community has started a campaign called "Return to Locara." I've never had the chance to play in a campaign of this complexity and number of people playing. The head guru of this campaign is also the main reason why Ottawa has a fantastic major tournament "The Game Summit" which runs a winter and summer skirmish. Thanks for all the work Orbital101. Rules are fairly simple, you have to play the same Army book throughout and you have to be on either the Imperial or Xeno/Heretic side. Games can be played against anyone so long as they are on the other side and you can report 3 games per week. 3 pts for a win, 2 for a tie and 1 for a loss. There are a couple of other ways to gain pts and it doesn't have to be 40k that you play it can be any 40k based game (Space hulk, Epic, Inq and Rogue Trader). The pts are then turned in for moving around in the sector or conducting planetstrikes and boarding actions. One of the big things that I was surprised about was how much more I'm enjoying playing a campaign vs tournament play. I know that I still have a bit of the old "go out and thump your opponent" but it's starting to fade. One of the major things I've noticed is that it is harder to organize all the campaign players than I would have thought. Not to say that there hasn't been an effort one of the local guys even started our own Imperial Forum so we can coordinate our defense and restoration of peace in the Locara sector. I've attached a copy of the campaign map below so that you can follow our progress. In turns of games I've been playing against lots of Orks lately and been fairly lucky which has generated some good points. I'm looking forward to having some more good games and playing in the next tournament in support of the campaign on 28 Feb.

Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
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