It took a while to actually get a chance to get a real shot
of the whole army together. Overall the army took me about 16 days total to
paint (full days…like 8-10 hour days). When you consider that my Dark Eldar
took a full year of work or my Nids were about two I think that is a pretty
epic feat lol. Overall I am very proud of this army to the point where I would
put it on the same mark as my DE. The reason I say that is because of how
little time it took to paint because of the techniques and limited palette I
chose to work with. Just goes to show that because something is speed painted
doesn’t mean it has to look bad lol.
As far as playing the army I am having a lot of fun with it.
Sadly that can’t really be said for my opponents. The closest game was against
my friend Jon and I still won that by a mark of 12-5 for victory points. The funny thing is I created this list in 5th ed with the sole purpose of being a "softer" list that is fun to play against. Little did I know certain units would get such massive bumps in power like Night Scythes and Warriors lol. The
things I like the most about this army are having a balanced list with some
sneaky tricks (two things which are trademarks of my lists it seems lol). Here
is the list:
HQ
Overlord - warscythe, mindshackle scarabs, tesseract
labyrinth, rez orb
Royal Court
Lord - warscythe, mindshackle scarabs, rez orb
Destruction Cryptek - eldritch lance, solar pulse
Despair Cryptek - veil of darkness
Royal Court
Lord - warscythe, mindshackle scarabs, rez orb
Destruction Cryptek - eldritch lance, solar pulse
Despair Cryptek - veil of darkness
Elites
Triarch Stalker - heat ray
Troops
Warriors (20) - (Overlord and Despair Cryptek here)
Warriors (5) - ghost ark, (Destruction Cryptek here)
Immortals (10) - tesla carbines, night scythe, (Lord here)
Warriors (5) - ghost ark, (Destruction Cryptek here)
Immortals (10) - tesla carbines, night scythe, (Lord here)
Fast Attack
Tomb Blades (3) - particle beamers
Scarabs (7)
Scarabs (7)
Heavy Support
Annihilation Barge - tesla destructor, tesla cannon
Annihilation Barge - tesla destructor, tesla cannon
Tomb Spiders (3)
Annihilation Barge - tesla destructor, tesla cannon
Tomb Spiders (3)
1750pts
The “allstars” of this list are the Solar Pulse and that 20
man warrior squad. The reason I love the solar pulse as much as I do is because
being able to control night fight against all opponents can be potentially game
winning. The durability it adds to all your vehicles since they
are skimmers cant be understated. Basically, if you move all your AV 13 vehicles will have a minimum of a 4+ cover save. You get in decent cover from 24”+ it can get
down 2+. Very rarely do I surrender “first blood” even when going second
because of the pulse. Another nice benefit is that half the time the first two
turns you have night fight on, which is amazing.
The second key piece to this list is that 20 man Warrior
squad. When you combine the size, the 4+ resurrection protocol, their standard
4+ save and the nearby ghost ark you have a squad that can take anything you
throw at it and still remain close to max strength. How I use this unit is to
draw my opponents units towards my lines while I get some shots off at tanks,
softening up their troops, etc. and RIGHT before he is able to assault I veil
to the other side of the board normally into his un-protected backfield or onto
an objective. I am constantly blown away at how well this works.
The runner up prize oddly goes to the Stalker. The reason
being is 100% based on twin linking everything in your army when firing at his
target squad. I cant get over how well this works combined with the style of
shooting for this army (volume of fire). Just awesome lol.
I am hoping to be doing a tournament on Dec 1st
with these guys (at 1500pts so I drop the Scarabs and Spiders) so I will
obviously be doing up a tournament recap. I am also hoping to get in some
battle reports too.