Saturday, January 29, 2011
FoW on Legio Minimus
We are migrating the FoW from the Legio Minimus crew to a new Blog called Covering Fire! All the old articles will stay on Legio but the new FoW articles will be on Covering Fire. In addition, I'm working on updating both sites to make them easier to use. Your patience is appreciated.
Tuesday, January 25, 2011
Steel Rain and Thundering treads
I've been working hard trying to get my entire army painted and here are a couple of pictures of progress so far. I've finished the 8 guns for the Canadian Battery and the newly re-painted Sherman IIIs. The next project will be the Anti-tank platoon and all the infantry bases for the battery (observers, battery and troop commanders and the staff team). For those of you with good eyes I am in the process of priming the remainder of what I need to have a Canadian Armoured Company made out of Sherman IIIs. I'm hoping I can have the next batch painted until for Friday night fights at Ca$h's place.
Canadian 8 Gun Battery
4 Guns facing the long side of the base 4 facing the short edge (is there a right way?)
Gun crews are in their tans but the guns are painted green allowing them to be from anytime and normal for the Canadians in Italy
There was only a single unit that fought in the colours I had initially painted the Shermans so I changed it up so that they could be used for late war as well as earlier war (I'm thinking of doing the Devil's Brigade for late war) so they are now the ubiquitous olive drab
Close up of the Troop commander
I just received the new tank commanders from Battlefront after a box I had purchased didn't come with any. I'm looking forward to painting them and getting them into the fight.
Sunday, January 23, 2011
Incubi Finished!
I finally finished the Incubi. When initially thinking about it this unit was taking me FOREVER, but when looking back I did 9 of them in 2 weeks from start to finish, so really it wasnt all that bad lol. I wanted this squad to be the only squad in the army to have a "unified" look to them. All the other squads have different bits and pieces here and there, so it will help differentiate them. Overall, quite pleased with the final look and I cant wait to get more of the army done.
Next Up: Reaver Jetbikes!
Next Up: Reaver Jetbikes!
Monday, January 17, 2011
The RCR vs Americans in Hold the Line
This was a 1500 pt Mid-War game between my Canadians and Joyous Oblivion from Druken Gamers of Ottawa Americans. We played Hold the Line with me defending.
My Army
Coy Comd and 2IC
3 x Rifle Platoon with Piat
1 x Sherman III Platoon (3 x tanks)
1 x Carrier Patrol (3 x Carriers)
1 x HMG Platoon (4 x HMGs)
1 x Anti-Tank Platoon (4 x 6 Pdrs)
1 x Field Battery (8 x 25 Pdrs)
The Americans
Sherman III HQ (IC and 2IC)
Sherman III Platoon (4 x tanks)
Stuart Platoon (5 x tanks)
Tank destroy Platoon (2 M60s, 2 Jeeps)
Motorized Rifles (5 x Half tracks, 5 x LMGs, 1 x Anti-tank gun, 5 Mortars)
Recce Platoon (2 x Jeeps and 1 x Half track)
The Canadians managed to survive a couple of assaults because JO failed his motivation check and I was able to Mike target tanks that had fallen back, this allowed tanks that were bailed last turn to be destroyed.
My Shermans finally proved there worth by out ranging and hammering the 2IC and a couple other platoons. JO is still learning (not that I'm much further a head) and is going to be a very dangerous player in short order.
I also didn't like how my Shermans were painted (I liked the paint job but not for this army), so I'm repainting them the ubiquitous olive drab, pictures are coming soon.
Let me know what you guys would prefer, video or pictures for the battle reports.
Saturday, January 15, 2011
Canadians vs Germans in break through.avi
A special thank you to Matt Varnish from Druken Gamers of Ottawa who filmed this and has it on his blog (check it out)!
I was lucky enough to head over to Ca$h's this friday to get in some FoW. We were playing Mid-War 1500 points with the Break through mission. Ca$h just got a bunch of new terrain in as you can see from the battlefield it looks awesome. This was the first time I played Break through and the game was much closer than it should have been, Ca$h was well a head and some unlucky dice rolls delayed his win (it could have gone either way about 5 or 6 times and the roll of the dice kept us in and guessing).
My list was as follows using the North Afrika Intelligence book
Infantry Company
Coy Comd and 2IC
3 x Rifle Platoon with Piat
1 x Sherman III Platoon (3 x tanks)
1 x Carrier Patrol (3 x Carriers)
1 x HMG Platoon (4 x HMGs)
1 x Anti-Tank Platoon (4 x 6 Pdrs)
1 x Field Battery (8 x 25 Pdrs)
Ca$h was running a Panzer Coy with (I think this was right, also from the North Afrika book, I believe)
Coy Comd and 2IC in Panzer IVs
1 x Panzer IIIe Platoon (2 x tanks)
1 x Panzer IIIb Platoon (2 x tanks)
1 x Stug Platoon (3 x tanks)
1 x Panzer Gernadiers (4 x half tracks and Infantry Platoon)
MVP for the game was a tie between the Artillery (who were incredibly good all game) and the Infantry Platoon holding the objective that killed the Stug platoon in assault.
Bone 'eads of the game for me was the Shermans who lined up facing the wrong way and were killed in the opening salvo of the game (oooopppsss!)
Saturday, January 8, 2011
The RCR falling in for FoW
The group of guys that I normally play with from Drunken Gamers of Ottawa have gotten into Flames of War (FoW) in a big way. They turned me onto a podcast/blog called WWPD (What would Patton Do?) which is an outstanding resource and I would highly recommend taking a look. As always with gamers their excitement is extremely contagious so I suddenly had the motivation to finish painting A Company from The Royal Canadian Regiment (RCR). I've also finished the Heavy Machine Gun platoon and a Sherman III platoon that supports the Company.
Company Commander and Company 2IC
Canadian Rifle Company (Italy)
Heavy Machine Gun Platoon
Company with attached HMGs
Sherman IIIs Platoon
Closer view of Sherman IIIs
Platoon Commander of the Sherman IIIs
I'm hoping to do a Video Battle report of my next game similiar to the 40k I have done in the past. Next up will be the Arty Battery or the Anti-tank Platoon, not sure which!
Tuesday, January 4, 2011
Dark Eldar Thoughts...
As everyone that hasn't been living under a rock knows the Dark Eldar FINALLY got redone in Novemeber. I had a 3rd Ed Dark Eldar army which I took the Grand Tournament in 2005. The only reason I did this was on a dare/as a joke. What I mean by that is I was working at Games Workshop for 10 months at the time, saving up money for school and my Manager and I were sitting around on a slow day both making fun of the Dark Eldar models and how they were the worst thing that GW has ever produced (still true to this day, other then maybe the Pumbagor..maybe). He said that if I was willing to paint the army he would give me the models for free. Done! While, I did have a bit of fun playing the ugliest army ever greated there was definitely something really missing from the army.
Which brings me to the new Dark Eldar codex. Simply put, in my opinion this is the best Codex/Army Range that Games Workshop has ever produced. Virtually everything has been done right for this release, including how they actually released the army itself. Everything from the interviews with Jes Goodwin and Phil Kelly talking about the model range, to how they previewed the models (including all the concept sketches) to the models/rules themselves. Basically, 100% the exact opposite on how the Tyranids were handled lol. What I mean by this is in the interviews one of the things that both designers commented on is how they wanted to make sure that everything in the 3rd ed codex was improved and brought up to speed with 5th edition and all the new entries were designed to help fill out the book. It show's a huge amount of respect to all the long time fans and it is how ALL the books should be handled, not changing everything for the sake of blatant cash grab (*cough..Tyranids..cough*). I am not meaning for this article to be a "Tyranids suck!' type article, I am only using them as an example to illustrate how GW SHOULDN'T be releasing new books and how I want all the future books, regardless of which army it is to be done like the DE.
The Codex: What makes this codex so good in my opinion is that virtually EVERYTHING is viable and incredibly useful. Pretty much nothing in this book I look at and think to myself "man, you would have to be high off your A$$ to take that (*cough..Pyrovore..cough*)". Sure there are a couple things that are a little weaker then others (Mandrakes come to mind, although depending on how they are used could be really really good) but 95% of the book boils down to your playstyle, which is how it should be. The new special rules are super fun too. Power Through Pain is one of my single fav rules in the game. It is so much fun watching your units "Power Up" as they kill stuff. It really gives this army a completely unique playstyle. I also like the complete lack of a "Death Star" unit. There are no incredibly undercosted Thunder Hammer/Storm Shield terminators that you see in every list. I also love how this army is a true glass cannon and takes skill to use. Having almost nothing but T3, 5+ to 6+ save guys that ride around in AV 10, open topped skimmers means you really have to think about tatics and how to maximise your terrain, which is great.
There is only one negative element in my mind and that is there are no rules/options that allow you to alter your reserve rolls. I know it doesn't sound like much but oddly enough it really does bother me, especially when you consider this is an army that appears out of no where, does a lightning fast raid, then disappears as fast as it appears. If there is any ONE army in 40k that screams deployment shinangans, it is this one. Alas, that isnt the case.
The Models: Well...what can really be said about them that already hasn't been said somewhere else. Best model range GW produces...period. There are so many extra pieces to every kit, so many details it makes me not want to convert anything because I know I simply won't do it justice. Another nice thing is that Jes Goodwin has gone on record to say that 90% of the entire model range will be out by June as the DE players have already waited 12 years for their revamp he doesnt want them to have to wait too much more (that and DE are selling like nuts). The two big ones I am waiting for are the Groteques (the art in the book is incredible) and the Jet Fighters as they also look "hella pimp".
How The Army Plays: Well, I finally have 5 games under my belt. Played IG twice, Orks once, Nids once and Blood Angels once. My current record is 4-1 (2 massacres, 2 minor victories and a minor loss). The really strange thing is in 5 games I have literally NEVER WON THE ROLL TO GO FIRST! Which is like the most important roll in each game to make for a DE army lol. The thing that is even stranger though is I have stolen the initiative 2 out of the 3 games where I had to go second lol (the Nids and BA made me go first). My two massacres came against Tyranids (My Archon killed a Mawloc, Tervigon AND Hive Tyrant by himself in hand to hand...I *love* the husk blade lol) and against an infantry heavy Imperial Guard army. These were the last two games I played and were by far my best played games. Target priority and focus on the objective won me these games as well as maximal use of cover in the IG game. My only loss came to Blood Angels and that was due to the fact that I shot every last anti tank weapon in my army at a Dread with Blood Talons and did nothing then it proceeded to do 17 (yes...SEVENTEEN) wounds in hand to hand on my Warrior Blob Squad. Not bad for a 125pts dread :P. This was my worst played game as it was kill points and I let my tyranid blood lust get the better of me. By the end of turn 6 we were tied in Kill Points (8 each) and instead of just throwing the remainder of my guys into cover and going to ground for the tie I tried to get a kill point or two (only vehicles left for him at this point and no anti tank weapons left for me). He then got a lucky shot on my Archon with an assault cannon (he had already made more then 15 x 2+ saves at this point, so I was feeling cocky) and then he blasted my last jet bike to get 2 more kill points in total. Ah well, live and learn. Biggest weaknesses defintely are dealing with Dreadnoughts. You have virtually NOTHING to kill them in hand to hand, so if they get there you are toast. I have played around with Night Shields and Flicker Fields and so far I have never made a flicker field save (in 5 games) and I have never had a weapon be out of range due to Night Shields, so I am thinking of dropping all of it which would net me another 60pts.
This is the current 1500pts list I have been using:
HQ
Haemonculus - Liquifier
Elites
Incubi (9)
Raider - Night Shields
Troops
Kabal Warrior Squad (20) - Sybarite w/ Venom Blade, 2 x Splinter Cannons, Blaster (just in case, but has literally done nothing so will be dropped) - Haemonculus goes here
Wyches (10) - Hekatrix w/ Agonizer, 2 x Shard Nets/Impalers
Raider - Night Shield
Wyches (10) - Hekatrix w/ Agonizer, 2 x Hydra Gauntlets
Raider - Night Shield
Fast Attack
Reavers (6) - 2 x Heal Lances
Heavy Support
3 x Ravagers - Flicker Fields
1499pts
In my last game against guard my Reavers killed 2 Leman Russes with their heat lances and ALL THE DARKLIGHT WEAPONS COMBINED killed ONE Leman Russ (this is 9+ every turn lol). So, I am seriously thinking of dropping one of the Ravagers for a 2nd unit of Reavers. Plus, they are stupid fun to use :). I am still experimenting on builds and units. I also have 20 hellions that are currently being built and I will be looking forward to trying them out :)
After getting in some games, realizing that this is the most fun I have pretty much ever had playing 40k has sadly put my speed painting project (the orks) on hold...again lol. What this does mean though is I have finally put a bunch more work into my Dark Eldar. Aside from building almost everything I own now apart from the Hellions I have also recently finished off my 20 man warrior squad (pictured below). I have also put in a bunch of work on the Incubi which will be my next squad finished after that. The goal is to finish my 2000pts army by May 7th which is the next big 40k tourney I can participate in (I am working the other 2). Now that the holidays have calmed down I will be posting more regularly again with new army updates.
Which brings me to the new Dark Eldar codex. Simply put, in my opinion this is the best Codex/Army Range that Games Workshop has ever produced. Virtually everything has been done right for this release, including how they actually released the army itself. Everything from the interviews with Jes Goodwin and Phil Kelly talking about the model range, to how they previewed the models (including all the concept sketches) to the models/rules themselves. Basically, 100% the exact opposite on how the Tyranids were handled lol. What I mean by this is in the interviews one of the things that both designers commented on is how they wanted to make sure that everything in the 3rd ed codex was improved and brought up to speed with 5th edition and all the new entries were designed to help fill out the book. It show's a huge amount of respect to all the long time fans and it is how ALL the books should be handled, not changing everything for the sake of blatant cash grab (*cough..Tyranids..cough*). I am not meaning for this article to be a "Tyranids suck!' type article, I am only using them as an example to illustrate how GW SHOULDN'T be releasing new books and how I want all the future books, regardless of which army it is to be done like the DE.
The Codex: What makes this codex so good in my opinion is that virtually EVERYTHING is viable and incredibly useful. Pretty much nothing in this book I look at and think to myself "man, you would have to be high off your A$$ to take that (*cough..Pyrovore..cough*)". Sure there are a couple things that are a little weaker then others (Mandrakes come to mind, although depending on how they are used could be really really good) but 95% of the book boils down to your playstyle, which is how it should be. The new special rules are super fun too. Power Through Pain is one of my single fav rules in the game. It is so much fun watching your units "Power Up" as they kill stuff. It really gives this army a completely unique playstyle. I also like the complete lack of a "Death Star" unit. There are no incredibly undercosted Thunder Hammer/Storm Shield terminators that you see in every list. I also love how this army is a true glass cannon and takes skill to use. Having almost nothing but T3, 5+ to 6+ save guys that ride around in AV 10, open topped skimmers means you really have to think about tatics and how to maximise your terrain, which is great.
There is only one negative element in my mind and that is there are no rules/options that allow you to alter your reserve rolls. I know it doesn't sound like much but oddly enough it really does bother me, especially when you consider this is an army that appears out of no where, does a lightning fast raid, then disappears as fast as it appears. If there is any ONE army in 40k that screams deployment shinangans, it is this one. Alas, that isnt the case.
The Models: Well...what can really be said about them that already hasn't been said somewhere else. Best model range GW produces...period. There are so many extra pieces to every kit, so many details it makes me not want to convert anything because I know I simply won't do it justice. Another nice thing is that Jes Goodwin has gone on record to say that 90% of the entire model range will be out by June as the DE players have already waited 12 years for their revamp he doesnt want them to have to wait too much more (that and DE are selling like nuts). The two big ones I am waiting for are the Groteques (the art in the book is incredible) and the Jet Fighters as they also look "hella pimp".
How The Army Plays: Well, I finally have 5 games under my belt. Played IG twice, Orks once, Nids once and Blood Angels once. My current record is 4-1 (2 massacres, 2 minor victories and a minor loss). The really strange thing is in 5 games I have literally NEVER WON THE ROLL TO GO FIRST! Which is like the most important roll in each game to make for a DE army lol. The thing that is even stranger though is I have stolen the initiative 2 out of the 3 games where I had to go second lol (the Nids and BA made me go first). My two massacres came against Tyranids (My Archon killed a Mawloc, Tervigon AND Hive Tyrant by himself in hand to hand...I *love* the husk blade lol) and against an infantry heavy Imperial Guard army. These were the last two games I played and were by far my best played games. Target priority and focus on the objective won me these games as well as maximal use of cover in the IG game. My only loss came to Blood Angels and that was due to the fact that I shot every last anti tank weapon in my army at a Dread with Blood Talons and did nothing then it proceeded to do 17 (yes...SEVENTEEN) wounds in hand to hand on my Warrior Blob Squad. Not bad for a 125pts dread :P. This was my worst played game as it was kill points and I let my tyranid blood lust get the better of me. By the end of turn 6 we were tied in Kill Points (8 each) and instead of just throwing the remainder of my guys into cover and going to ground for the tie I tried to get a kill point or two (only vehicles left for him at this point and no anti tank weapons left for me). He then got a lucky shot on my Archon with an assault cannon (he had already made more then 15 x 2+ saves at this point, so I was feeling cocky) and then he blasted my last jet bike to get 2 more kill points in total. Ah well, live and learn. Biggest weaknesses defintely are dealing with Dreadnoughts. You have virtually NOTHING to kill them in hand to hand, so if they get there you are toast. I have played around with Night Shields and Flicker Fields and so far I have never made a flicker field save (in 5 games) and I have never had a weapon be out of range due to Night Shields, so I am thinking of dropping all of it which would net me another 60pts.
This is the current 1500pts list I have been using:
HQ
Haemonculus - Liquifier
Elites
Incubi (9)
Raider - Night Shields
Troops
Kabal Warrior Squad (20) - Sybarite w/ Venom Blade, 2 x Splinter Cannons, Blaster (just in case, but has literally done nothing so will be dropped) - Haemonculus goes here
Wyches (10) - Hekatrix w/ Agonizer, 2 x Shard Nets/Impalers
Raider - Night Shield
Wyches (10) - Hekatrix w/ Agonizer, 2 x Hydra Gauntlets
Raider - Night Shield
Fast Attack
Reavers (6) - 2 x Heal Lances
Heavy Support
3 x Ravagers - Flicker Fields
1499pts
In my last game against guard my Reavers killed 2 Leman Russes with their heat lances and ALL THE DARKLIGHT WEAPONS COMBINED killed ONE Leman Russ (this is 9+ every turn lol). So, I am seriously thinking of dropping one of the Ravagers for a 2nd unit of Reavers. Plus, they are stupid fun to use :). I am still experimenting on builds and units. I also have 20 hellions that are currently being built and I will be looking forward to trying them out :)
After getting in some games, realizing that this is the most fun I have pretty much ever had playing 40k has sadly put my speed painting project (the orks) on hold...again lol. What this does mean though is I have finally put a bunch more work into my Dark Eldar. Aside from building almost everything I own now apart from the Hellions I have also recently finished off my 20 man warrior squad (pictured below). I have also put in a bunch of work on the Incubi which will be my next squad finished after that. The goal is to finish my 2000pts army by May 7th which is the next big 40k tourney I can participate in (I am working the other 2). Now that the holidays have calmed down I will be posting more regularly again with new army updates.
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