Thursday, December 31, 2009
Game Day 2009 at Greedo's
So Game Day 2009 (not to be confused with Games Day, done by GW) has come and gone and it was a blast! Greedo and I were able to play 2 games of 40k, a game of Axis and Allies: Europe (with Fathers) and a game of Space Hulk (with Fathers). We linked the 40k games and the Space Hulk game into a mini-campaign and it went something like this:
First game of a mini-campaign. A rogue planetary governor has decieded that he will no longer follow the Throne on Holy Terra and declares himself to be the new Emperor. Space Wolf Strike force intercepts distress call from remaining few loyalists and move to crush the rebellion. The Wolves conduct an initial capture and control against the Traitorous scum and table them losing a single marine at 1500 pts.
Second game of a mini-campaign. Pressing the advantage from the furry of their initial success the Wolves drive straight for the governor, to cut the head off the snake (literally!). This time they encounter much stiffer resistance in the form of the governor's elite mechanized force backed with anti-aircraft guns and heavy tanks. The governor is slain by a berserking Ragnar Blackmane while the rest of the force takes terrible losses. (Greedo thought this should have been a minor win for me or a tie, I though it was a win for him, but since I'm playing in a campaign and can use the pts we agreed that I "won"). Upon killing the governor it is determined that he was only a pawn of a gene-steeler cult that had infected the upper echlon's of the planets society. The Steelers have fled aboard the Space Hulk "Frightful Anguish."
Final game of the mini-campaign. The Wolves bravely entered "Frightful Anguish" and made slow progress initially. The Steelers tested the defenses, propping for holes until they finally were able to sneak into the Marines midst. Several Wolf Guard went down swinging and in the end it was the Wolves that were able to accomplish their mission and destroy the slumbering Primarch and Magus of the Steeler cult.
In the annual Axis and Allies game with the Fathers we were playing the Europe version. It takes place in 1942 I believe and the US is just entering the war and Germany is at the height of it's power. I played ze' Germans, Greedo the USSR, my Dad the UK and Greedo's the US.
The game started with the normal push of Germans into the USSR which met with limited success and the German Navy thumping the crap out of the Royal Navy (some very lucky rolling). The Russians counter attack and are successfully defended but not across the whole front. The UK attempts to give the Royal Navy a chance by getting 3 cruisers. The US sends some air power to the UK and begins increasing the strength of their Navy to deal with the German Uboats.
Next round the German Navy takes out a great deal of the UK convoy lines across the Atlantic while attacking the newly minted UK cruisers. On the western front Germany begins a delaying action against the Russians while transport ships are built and deployed. The Russians continue their advance reclaiming all of the territory they had lost and setting themselves up for a significant push into German next turn. The UK hurting from their loss of income are only able to afford a bomber. The US opens several of the convoy lanes and allows some much needed income to flow into the UK coffers.
In an all or nothing move the Germans launch an amphibious landing against the UK. The offensive consists of 3 Panzer Divisions and 2 Infantry Divisions supported by 3 fighter wings, 2 bomber wings a cruisers and battleship. The UK falls with only a single bomber wing and Panzer Division left. The remaining Uboats in-circle the island to stop friendly re-enforcements and win Germany the game.
The Games was awesome fun and I had a couple lucky dice rolls and the Allies had a couple of unlucky ones. This game would have gone the other way with just 1 or 2 more kills for the Allied side as if the Amphibious landing had failed the USSR was set to roll all over German in the coming turns.
I had an awesome time and can't wait for Game Day 2010!
Labels:
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Big Willie,
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Tuesday, December 29, 2009
Adama falls!!
In a daring move Gub's Orks backed up by a great deal of Xeno/Heretic support launched a successful planet strike against Adama. This would have bee a crippling blow if it wasn't for the opening of several new warp lanes to allow for the Imperials to regroup. The other planet strike that failed was Twinlinked's Necrons attempted to take Hersaded. It looks like the Imperials are finally getting their act together and the loss of Adama is really starting to make all the Imperials commanders realize that they are going to have to start working together. I've voted that Sallieman be made the new Lord Marshall of the Locara sector, but we will have to see if other Imperial commanders agree. It looks like I'm going to get my wish and face off against Gub and his Orks again, just this time it is going to be a boarding action. This means I may have a chance to win some good pts and help out the Imperial side.
Labels:
Big Willie,
Campaign,
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Monday, December 28, 2009
Upcoming BL HH novels!
New Warp Lanes means new plan!
With the creation of new Warp lanes it is now possible to move around the map much fast and there are more places to launch attacks and more places to defend from. Worlds like Los Deimos and Adama just became more valuable for controlling traffic on the "Imperial side" of the sector. I'm thinking about moving to Riel as it is now directly in the way and should help be get into a boarding action a little sooner.
Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
Imperial's finally begin to mobilize
Finally the Imperial Warmachine is starting to mobilize! After much hand ringing and debate the War Council has begun to make decisions and move Imperials forces to Samiel (where a brand spanking new Space Station (with covered exhaust vents) has been built), Harsaded and Adama. These movements were done to bolster the defences of those planets and choke off the warp lanes cutting the Xeno offensive in half (ok, maybe it's more like 1/8 but you get the idea). With Game Day (Greedo and I have an annual day) happening shortly I can see the Wolves fighting traitor guard and Steelers within a Hulk happening soon. I thought that Ann00bis and Gub were going to conduct a planet strike but nothing like that has been announced yet, so I'm still hoping that I can swoop in and get a couple of boarding actions against Gub's Ork Horde.
Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
Wednesday, December 23, 2009
Broodlord #2...
The main prize I received for winning Con-Quest Calgary was the new Space Hulk boxed set. After checking through the different figures I have to say that the sculpts are really well done. I didnt really have much reason to paint this chap until I read some rumors that Broodlords are going to become akin to Veteran Sergents or Ork Nobz...upgrade characters to genestealers!
Overall I am fairly happy with how this chap turned out. I do wish there was more armor plates on this guy to paint purple to help tie into the rest of the army. One thing I am going to do is leave the extended carapace pieces off of the regular stealers for his squad (because I dont think they can take them in the new dex anyways) so they will match him and make it easier to tell the difference between the two squads.
Overall I am fairly happy with how this chap turned out. I do wish there was more armor plates on this guy to paint purple to help tie into the rest of the army. One thing I am going to do is leave the extended carapace pieces off of the regular stealers for his squad (because I dont think they can take them in the new dex anyways) so they will match him and make it easier to tell the difference between the two squads.
Next Up: I just finished building 10 more Hormagaunts to bring that squad to 30, so that is what I will be painting next. After that I am going to paint the second unit of Genestealers (8)and then I am going to build/convert/paint one more Tyrant Guard. Once those are finished it is on to building some more warriors (I will probably leave the arms off of them until I see the new weapon rules). As the new models are released I will be posting a lot of new figs (can't WAIT for the Trygon!!!)
Termigants...
As the new codex gets closer and closer and the rumors that both Termigants and Hormagaunts are getting cheaper points wise I figured that I might as well beef up both of those units. I just finished painting the next batch of 10 Termigants to bring the squad size up to 30. For the last 10 I went out of my way to add more "marine" bits to the bases to help tie in with the rest of the army. I figured since I have no idea what the new rules are I might as well paint things I am fairly confident aren't going to change.
Saturday, December 19, 2009
The Xeno invasion continues!
I wasn't able to play any games this week and my plan to have the enemy is working just not like I had hoped. Instead the enemy has gone around my sub-sector and looks like they are attempting to take Adama and Harsaded. I was under the impression that you needed to announce a planet strike on the turn that you tried to but I'm still a little unclear. A major note is the creation of the Daughter of Venus Space Station. It is located in Samiel and charges all enemy who transit through or stay in Samiel they are taxed 50 pts or whatever they have until they run out and are emergency transported back to their home world. I'm going to be seeing Greedo in a week or so and I think that we will be able to get a couple of games in so that means I should be able to get a couple more points for the Imperial Side. I'm interested to see what happens over the next week with planet strikes and movement of Xeno forces. Plus we have the big tournament coming on 28 Feb and the results of that may help swing the favour of the campaign to the Imperium's favour.
Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
Friday, December 18, 2009
Annual Axies and Allies Game approaches!
This year Greedo and I have worked out our schedules to allow for the annual Axies and Allies game to take place. We started a couple years back playing with Greedo's Dad, Greedo's older brother, my Dad and I. It looks like Greedo's older brother won't be around this year so we may end up playing the Pacific Theatre version of the game. If you haven't tried this game you should look into it especially with the updated rules and new units like Artillery and Cruiser. Last time we played the Brits developed heavy bombers early and were able to almost completely destroy Germans ability to maintain the war effort. This coupled with Berlin being left undefended allowed for a faster than normal killing blow to the Axis. The Japanese fought on but as I'm sure you all know it is only a matter of time and then the US becomes such a power house. Will the Axis meet the same fate this year? Time will only tell....
Wednesday, December 16, 2009
A week late but here was the first Locara map updates
This is basically how the campaign started following a 1250 pt tournament. Winners at the tournament were given first choice of planets and a head start on collecting points. I unfortunately was unable to make it to the tourny but I hear it was an awesome time. Like with all beginnings there were some missteps like all the Imperial players near Hera. We all weren't totally sure of the rules and were trying to conduct a planet stirke but we weren't nearly coordinated enough. I think that next time we will be able to pull it off. If your interested in learning more about or joining the campaign check it out here.
Labels:
Big Willie,
Campaign,
Return to Locara,
Space Wolves
Interested in Return to Locara Campaign?
If anyone is interested in playing in the campaign it is possible to not be in the area and still play a significant role. For full details and to sign up check out this link. I asked Orbital101 why the actual games of 40k seemed to means so little, basically a way to generate points. His answer was that he wanted people that aren't around here to be able to play wherever they are and still be able to contribute. So if you interested check it out. I go by the same handle on Deep Space as I do here, Big Willie.
Tuesday, December 15, 2009
New look!
I wasn't happy with the way that the blog looked when I tried to add pictures that were a little larger so I changed the format a little. I hope that you all like the changes, I'm also hoping that I will get some more battle reports and maybe a video battle report in the future.
Return to Locara
For the last month or so the Ottawa 40k community has started a campaign called "Return to Locara." I've never had the chance to play in a campaign of this complexity and number of people playing. The head guru of this campaign is also the main reason why Ottawa has a fantastic major tournament "The Game Summit" which runs a winter and summer skirmish. Thanks for all the work Orbital101. Rules are fairly simple, you have to play the same Army book throughout and you have to be on either the Imperial or Xeno/Heretic side. Games can be played against anyone so long as they are on the other side and you can report 3 games per week. 3 pts for a win, 2 for a tie and 1 for a loss. There are a couple of other ways to gain pts and it doesn't have to be 40k that you play it can be any 40k based game (Space hulk, Epic, Inq and Rogue Trader). The pts are then turned in for moving around in the sector or conducting planetstrikes and boarding actions. One of the big things that I was surprised about was how much more I'm enjoying playing a campaign vs tournament play. I know that I still have a bit of the old "go out and thump your opponent" but it's starting to fade. One of the major things I've noticed is that it is harder to organize all the campaign players than I would have thought. Not to say that there hasn't been an effort one of the local guys even started our own Imperial Forum so we can coordinate our defense and restoration of peace in the Locara sector. I've attached a copy of the campaign map below so that you can follow our progress. In turns of games I've been playing against lots of Orks lately and been fairly lucky which has generated some good points. I'm looking forward to having some more good games and playing in the next tournament in support of the campaign on 28 Feb.
Labels:
Big Willie,
Campaign,
Return to Locara,
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Tuesday, December 1, 2009
3 of da Ogryns is done Boss
So here are 3 of the Ogryns that I greenstuffed a month or two ago. They turned out quite well. Details I quite like are the eye pieces, and even stains on their white shirts (see the back of the middle guy), and the stubble on their chins. The headgear also turned out very well I think. I've almost finished the other 2, and then onto the last Sentinal. Can't wait to see how these guys do in battle..
Labels:
Conversions,
Greedo,
Green Stuff,
Imperial Guard,
Ogryns,
Tallarn
Sunday, November 22, 2009
FOW 88s Finally
So I'm shifting back into WW2 mode, and to celebrate, I've finally finished off a pair of German 88 guns. These babies should help bring the balance of power back to the center since my gaming buddy just got 2 platoons of Soviet JS2s! I'm told these things can shut down a whole flank, since they have the best range of any direct fire AT weapon in FOW. Add to that a great AT value (especially in mid war, but still great in late war). Only problem with them is they tend to get pinned by arty, so we'll see how they go in the next game...
Sunday, November 15, 2009
Tyrant Guard #1 Finished
Wednesday, November 11, 2009
Conquest Calgary - Attack of the Great Devourer
I have been planning for Conquest Calgary for about 4 months working hard to get my Tyranid army totally finished. I managed to finish my last models a week before the event so I was primed and ready to go! The turnout was great as I think they had 55 people show up for 4 different leagues (hobby 40k and fantasy and Ard Boyz style 40k and fantasy). I had opted to play in the hobby league as I was looking for something more on the fun side.
Army List
HQ
Hive Tyrant w/ 2xScything Talons, Acid Maw, +1 Save
Broodlord w/ Feeder Tendrils, +1 str, +1 Save
8 Genestealers w/ +1 Save
Elites
3 Tyranid warriors w/ 2xDeath Spitters, 1 Barbed Strangler
1 Lictor (awesome lol)
Troops
2 x 12 Termigants w/ With Out Number
18 Hormigaunts w/ all major upgrads (so +1 Str/Initiative/WS)
Fast Attack
4 Raveners w/ Scything Talons, Rending Claws
Heavy Support
3 x Zoanthropes w/ Synapse and Warp Blast
Carnifex w/ Venom Cannon, Barbed Strangler, +1 BS, +1 Wound
Carnifex w/ Barbed Strangler, Scything Talons, +1 WS, +1 Initiative, +1 Wound, Toxic Miasma
1698pts
Overall I was happy with the list when I made it. The objective for this half of the tourney wasnt to have a list designed to CRUSH your opponent. It was supposed to be designed to be both fun to play, and fun to play against. I took a lot of units in this army that many people wouldnt consider "optimal or competitive". The really funny thing is those units were the ones that consistanly did the most each game (Lictor, Raveners and Hormagaunts). This is without a doubt the most fun army I have ever built and I felt it gave me a chance to win in each game I played.
Game 1
Tyranids vs. Space Marines (Salamanders)
With this tournament the idea was to have a narritive feel to each game. So the first game of the tournament was a break out mission with one the defender starting in the middle of the board, while the attacker starts in the four corners and tries to stop the defenders from escaping off any board edge. I was the attacker (I mean come on...could you REALLY see Tyranids being a defender for anything lol?). My opponent had pretty much my nightmare Marine list. Land Raider with 5 assault termies and vulkan, most infantry mobile with Rhinos, and 2 Vindicators. In the center of the board was a huge building, so he set up 2 x 10 man tact squads in the building as bait for my army, while the rest was positioned around it in a wall of iron to prevent me from shooting/assaulting his troops. He also made the classic error when playing a Nid player. Totally underestimating just how far Hormagaunts can assault lol.
High Points
- My lictor came in right between the two tact squads in the building thus giving everything that assaulted those squads re-rolls to hit in close combat (so my 18 uber hormagaunts, raveners, hive tyrant and a unit of termigaunts)
- Killing his tricked out terminator assault squad with my Broodlord Retinue and my hand to hand Carnifex
- He was running his Rhinos off the board and I managed to blow one to bits with a Zoanthrope (rolled a 6 on the damage chart) and I managed to catch him with my uber Hormagaunts and kill the squad, thus giving me the win (otherwise it would of been a tie)
- I managed to either neutralize or destory both vindicators in the first round of shooting. This one move more then any I think gave me the win in this game.
Low Points
- Honestly everything in my army worked pretty much perfectly. I was never out of position for the objective, I managed to blow tanks up when I needed to and I made sure I 100% kept my mind on the objective
Final Result:
Major Victory. The victory conditions were based on how many of his troops he got off the board. He needed to get more then half his troops off the board and because I managed to catch that last Rhino he only got one. There are two funny things when looking at this game. 1) If I was defender I literally couldnt of lost this game. There is NOTHING he could of done to stop me. The reason is my With Out Number gaunts. If he killed those units the automattically come back on the board the next turn. So I could just move them on, then in the run phase just run them off. 2) Because of the way the tourney goes and Quest points are scored he managed to get 3 quest points. So even though he lost the game he ended up with the exact same amount of points as I did lol.
I think I am already seeing a trend with the armies that I am playing against. In fact after 6 games FIVE were played against marines...sigh. The neat thing about this game was my opponenet built his army in the exact same way as I did. He took one of everything to see what worked and what didnt. The objective of this mission was table quarters. The deployment was very strange though because it basically pinned you in your own corner. Another thing about deployment was you divided your army in half, putting one half on the board, putting the other half in reserve. The half you put in reserve then Outflanked (even if they didnt have it). The one thing in Trevor's army that truely scared me though was a Pysker with a power called "Jaws of the World Wolf". This is without a doubt the stupidest Psychic power in the game. You draw a 24" line anywhere you want within 24" of the Wolf Psyker. Anything touches that line has to roll equal to or under their inititive or DIE. No saving throw, no nothing!. My carnifexs have an Inititive of 1...soooo...it basically just kills them with nothing I can do about it.
High Points
- I rolled just crazy well for my reserves. Literally every single unit I had in reserve came in on turn 2. Also, they ALL came in on the one side excet for the broodlord and his retinue lol.
- My Lictor was pretty awesome again in this game. He managed to take out a couple land speeders since they didnt move the previous turn.
- His wolf unit lost almost half of their number from one round of shooting from my Tyranid warriors and promptly ran off the board..which was kind of funny lol
- His Psyker thankfully never in range with any of his psychic powers, which made me very happy
Low Points
- I couldnt manage to really kill any of his units in the different quadrants. His one bloodclaw squad with his Psyker just WOULDNT die lol.
- Logan Grimnar and his terminators came on the board RIGHT behind my broodlord and stealers. He killed them but not before my Broodlord took out all the terminators with him.
Final Result
Draw. Neither of us could rid the other of their contesting units. He had only two units that could score by the end of the game and I had 3. It was an incredibly hard fought game with tonnes of back and forth. Went right down to the wire which really added to the games enjoyment.
Of all the Scenarios I think this was the weakest one. Basically there was almost no way you could win the game as we only had 12" deployment zones and the objective of the game was to have more troops in your opponenets deployment as well as your own. The thing is after turn 1 you had to roll to see if you had "High Gravity" or "Low Gravity". The first half of the game was high gravity, so all my troops were moving 3" per turn, so there was no way I was completing it. With all my troops in my deployment zone there was no way Kevin could win either. The bugs did incredibly well in this game though. I really did take the fight to him and he had almost nothing at the end of the game (just one rhino with troops, and a razorback with 5 guys).
High Points
- The Raveners. They had been doing fairly well up to this point, but this game they went completely gonzo. In this game they killed 2 attack bikes, a 5 man combat squad, a predator Annihilator and a devestator squad. Crazy
- Even though the high gravity sucked for my movement it reduced the range of all of our weapons by 6" including the scatter on blast templates, which helped me greatly. My barbed stranglers turned into sniper rifles :)
Low Points
- Taking 3 full turns to kill 5 terminators in hand to hand combat because (on average) Kevin would make 14 of 15 armor saves a turn. The only good news was his rolling for damage was just terrible. I think in the 3 full rounds of combat he killed 5 hormagaunts total
Final Result
Draw. As I mentioned we realized this fact literally on turn 2 lol so we just ended up playing the game out for fun (which it was)
The scenario was a modified Annihilation (kill points). The thing that I really liked about this mission was the orgainzers made us assign 20 kill points to our army (so some units were worth 2 KP, while others were worth only 1). The nice thing about that is it makes every army equal, like it should be since kill points is maybe the stupidest thing about 5th ed (WHY cant we just use victory points like in past editions lol?). Shawn told me that he has never had a good game against Tyranids so I said "I cant promise it will be a good game, but I promise it will be a fun game" and I had him laughing almost the entire game, so that was good. He had 3 drop pods (2 with Terminators and a dreadnought) and a unit of deepstriking Bloodclaws (jump pack guys). The rest of his army were foot sloggers that were placed in some buildings. Everything went pretty much pefectly for my army this game. He fired at the stuff I wanted him to shoot at. I set up my army to minimize the damage his drop pods could do. It worked really well as the first turn he managed to kill about 4 termigaunts with a unit of terminators and a dreadnought. Bad news for him was he Deep Striked his first terminator unit about 8" from my ENTIRE ARMY!!! So naturally they were charged by 18 uber hormigaunts and 4 raveners and promptly disapeared that turn. This was the last game of Day 1 and like the final game of any tourney we were quite rushed so I didnt get any pictures.
High Points
- Raveners did it again. They took out a unit of 5 terminators and then moved over and charged a unit of 10 grey hunters and scored SEVEN rending wounds thanks to the lictor that popped out from behind one of the buildings.
- The Broodlord got his revenge on Logan Grimnar and he just thrashed him. Logan actually never got a single attack off in this combat as he was out of position on the first roun (all the terminators died without doing a wound). The second round the Broodlord and 8 genestealers did him in.
- Boomfex caused complete carnage lol. He blew up a building, killed all the long fangs inside, then ran over and helps the hive tyrant dispatch the last of the grey hunters.
- My broodlord killed all his characters in hand to hand combat...which was satisfying
Low Points
- All the low points belonged to shawn on this game. There were certain points where he couldnt BUY any good luck. On turn two his Bloodclaw assault troopers scattered off the board but luckily came on the following turn. Only problem there was they got warp blasted into the next century.
Final Result
Massacre. Shawn had 5 models left at the end of the game and had only managed to kill the Lictor, Raveners, my Sniper Fex and a unit of without number gaunts.
Game 5
Tyranids vs. Imperial Guard
This was the game where I thought to myself "What on earth can I possibly do here?" as he brought an 'Arb Boyz list to a fluff filled Hobby tournament. In his list he had 11 Vehicles (a Demolisher, a Leman Russ, a Basilisk, a Valkyre, 2 Vendettas and 5 Chimeras), literally everything was mounted. Typically my army's single biggest weakness is its tank busting ability at range, since it viturally has none. Another awesome thing about this game was Scott chose a battle field that had no terrain in between the two table edges except a couple of craters. The mission was based on the idea of an archeological dig site. So whenever you entered a piece of terrain you rolled a dice, on a 5 or a 6 there would be something there and became an objective. After the first two turns and most terrain checked 2 of the objectives were far in his depoylment zone and one was in my deployment zone. I told Scott before the first turn happened that I was going to steal the initiative, and of course I did lol. I never lost sight of what I was doing and every move I made was towards securing those objectives and that was the real turning point in this game.
High Points
- There were many as this was easily my best played game BY FAR in the entire tournament.
- Raveners...again. They killed a Veteran Squad, ripped off the battle cannon from the Leman Russ, helped blow up a command squads Chimera then promptly destroyed the squad inside. Just awesome
- The Sniper Fex was a BEAST. He blew up one of the vendettas with shooting. He then he imobilized two Chimeras with shooting. Flipped one of those Chimeras when he got to it then destoryed the Demolisher
- Both the Lictor and Broodlord had perfect timing. The Broodlord came in first and cleared everything off of one of his objectives and took a tonne of shooting to take out, which spared the rest of that flank that was coming in for support. My lictor helped the raveners blow up the one chimera as well as killing the squad.
Low Points
- I know this seems like the theme for this tournament but I cant complain about anything. Everything went according to plan, no horrific dice rolls (other then a gaunt squad rolling 3 "1's" for difficult terrain lol)
Final Result
Minor Victory. In the end I blew up 7 of the 11 Vehicles in his army. Because I was focused on the main objective I couldnt complete the secondary or tertiary objectives, but that didnt really bother me. All in all was a fairly decent game.
This army was almost unit for unit the EXACT SAME as the first one I fought. Only difference was he had Pedro Kantor instead of Vulkan and had a unit of Sternguard insead of the extra tact squads. Like pretty much any army you will play in 5th ed 40k every last thing in this army was mounted. The mission was Head Hunting aka kill all the enemy HQ. One lucky thing for me though was he didnt have a single weapon that could fire over 24" (meltas, bolters, vindicators etc.) while I had a fair amount of big, armor popping guns so I knew he had to come to me. I set my army up accordingly using my Termigaunts as a shield, then using my Warriors/Raveners as a shield for my MCs. I kept the fast response stuff back or in reserve (so hormagaunts, broodlord, lictor) for after he made contact. I then started trying to figure out just how I was going to get those marines out of those damn transports. A weird thing happened right then...my opponent just got out of them making it so I didnt have to worry about it :). At one point in the game he got 2 ten man Marine units out of his rhinos to shoot at my broodlord and managed to only kill 4 genestealers. The ensuing combat had my Broodlord, 4 genestealers, 18 Hormagaunts, 4 Raveners and 12 Termigaunts assault them. They lasted exactly 1 full turn and did almost nothing back to me.
High Points
- Broken record here...but my Raveners did it again. They killed 6 Sternguard and the Librarian in hand to hand combat, then moved forward and help dispatch another 20 marines then moved halfway across the board and helped out in the combat against Pedro Kantor and the assault termies. Just nuts
- The final combat was pretty awesome (if you were a bug). I had my Hive Tyrant, Boomfex, Lictor, 2 Raveners and 15 Hormagaunts in base to base with the 5 Assault terminators (only 2 Thunder Hammer/Storm Shields). Needless to say they never attacked back.
Low Points
- It should of been a far tougher game then it was but my opponent just made the game too easy for me. He kept thinking he could cause enough damage to my army after getting out of transports not really realizing just how layered the force I took was.
Final Result
Major Victory. If we played the game out 100% it would of been a Massacre, but at that point there really wasnt any point in continuing. He only had 4 tanks left, everything else had been eaten by the great devourer. Also, the main reason we didnt fully finish was because they had just served lunch and we didnt want to miss out lol
Tournament Result
1st Place overall. I figured I had won best painted since while I was playing my last game I had about 10 people come over and ask what my army's number was. So when they read the name of someone else who won best painted I knew I had taken the top prize. The one thing I really tried this tournament was to make sure my opponents were having as much fun as I was. I am pretty confident that this was the case. I also have to say this army is by far the most fun army I have ever taken to a tournament. Was great having so many different types of models with different abilities. Another really nice thing is I managed to blow up 21 Vehicles over the course of 6 games. And when you consider that in the first tourney I took these guys to I didnt blow up a single one with shooting, that is an awesome stat :)
Things I learned about my Tyranids
- Don't listen to other people in regards to what they tell you is a "good" unit vs. a "crappy" unit. I read a lot of stuff online that said that Raveners were a complete waste of time and how nobody should bother with them. And when you look at their stats vs. how expensive they are it would support that claim. The one thing people fail to think about is someone's play style and how they plan on using said unit. The Raveners 100% fit my play style and as such ended up doing incredibly well. My army has so many threats they just get forgotten about and because of their insane speed I make my enemy pay for that mistake
- Gaunts really are a great unit, I just wish I had more of them finished. They dont ever really kill anything but having a screen that gives everything else in your army a 4+ cover save and protects your MC's from getting assaulted by pesky Assault Terminators (which every single army these days seems to have...and literally every marine army I faced this tournament had). Since I seem to do very well with this army I have to say I just cant WAIT for the new Tyranid Codex that is coming out in Jan :)
- Tyranids just seems to be MY army. Since I started playing these guys I have won 9 games, tied 2 and lost once. I have also gone to two different tournaments and won both of them. All that is just icing on the cake because of how much I love playing these guys and just seeing them on the table.
- Ghoulio
Army List
HQ
Hive Tyrant w/ 2xScything Talons, Acid Maw, +1 Save
Broodlord w/ Feeder Tendrils, +1 str, +1 Save
8 Genestealers w/ +1 Save
Elites
3 Tyranid warriors w/ 2xDeath Spitters, 1 Barbed Strangler
1 Lictor (awesome lol)
Troops
2 x 12 Termigants w/ With Out Number
18 Hormigaunts w/ all major upgrads (so +1 Str/Initiative/WS)
Fast Attack
4 Raveners w/ Scything Talons, Rending Claws
Heavy Support
3 x Zoanthropes w/ Synapse and Warp Blast
Carnifex w/ Venom Cannon, Barbed Strangler, +1 BS, +1 Wound
Carnifex w/ Barbed Strangler, Scything Talons, +1 WS, +1 Initiative, +1 Wound, Toxic Miasma
1698pts
Overall I was happy with the list when I made it. The objective for this half of the tourney wasnt to have a list designed to CRUSH your opponent. It was supposed to be designed to be both fun to play, and fun to play against. I took a lot of units in this army that many people wouldnt consider "optimal or competitive". The really funny thing is those units were the ones that consistanly did the most each game (Lictor, Raveners and Hormagaunts). This is without a doubt the most fun army I have ever built and I felt it gave me a chance to win in each game I played.
Game 1
Tyranids vs. Space Marines (Salamanders)
With this tournament the idea was to have a narritive feel to each game. So the first game of the tournament was a break out mission with one the defender starting in the middle of the board, while the attacker starts in the four corners and tries to stop the defenders from escaping off any board edge. I was the attacker (I mean come on...could you REALLY see Tyranids being a defender for anything lol?). My opponent had pretty much my nightmare Marine list. Land Raider with 5 assault termies and vulkan, most infantry mobile with Rhinos, and 2 Vindicators. In the center of the board was a huge building, so he set up 2 x 10 man tact squads in the building as bait for my army, while the rest was positioned around it in a wall of iron to prevent me from shooting/assaulting his troops. He also made the classic error when playing a Nid player. Totally underestimating just how far Hormagaunts can assault lol.
High Points
- My lictor came in right between the two tact squads in the building thus giving everything that assaulted those squads re-rolls to hit in close combat (so my 18 uber hormagaunts, raveners, hive tyrant and a unit of termigaunts)
- Killing his tricked out terminator assault squad with my Broodlord Retinue and my hand to hand Carnifex
- He was running his Rhinos off the board and I managed to blow one to bits with a Zoanthrope (rolled a 6 on the damage chart) and I managed to catch him with my uber Hormagaunts and kill the squad, thus giving me the win (otherwise it would of been a tie)
- I managed to either neutralize or destory both vindicators in the first round of shooting. This one move more then any I think gave me the win in this game.
Low Points
- Honestly everything in my army worked pretty much perfectly. I was never out of position for the objective, I managed to blow tanks up when I needed to and I made sure I 100% kept my mind on the objective
Final Result:
Major Victory. The victory conditions were based on how many of his troops he got off the board. He needed to get more then half his troops off the board and because I managed to catch that last Rhino he only got one. There are two funny things when looking at this game. 1) If I was defender I literally couldnt of lost this game. There is NOTHING he could of done to stop me. The reason is my With Out Number gaunts. If he killed those units the automattically come back on the board the next turn. So I could just move them on, then in the run phase just run them off. 2) Because of the way the tourney goes and Quest points are scored he managed to get 3 quest points. So even though he lost the game he ended up with the exact same amount of points as I did lol.
Tyranids vs. Space Marines (Space Wolves)
I think I am already seeing a trend with the armies that I am playing against. In fact after 6 games FIVE were played against marines...sigh. The neat thing about this game was my opponenet built his army in the exact same way as I did. He took one of everything to see what worked and what didnt. The objective of this mission was table quarters. The deployment was very strange though because it basically pinned you in your own corner. Another thing about deployment was you divided your army in half, putting one half on the board, putting the other half in reserve. The half you put in reserve then Outflanked (even if they didnt have it). The one thing in Trevor's army that truely scared me though was a Pysker with a power called "Jaws of the World Wolf". This is without a doubt the stupidest Psychic power in the game. You draw a 24" line anywhere you want within 24" of the Wolf Psyker. Anything touches that line has to roll equal to or under their inititive or DIE. No saving throw, no nothing!. My carnifexs have an Inititive of 1...soooo...it basically just kills them with nothing I can do about it.
High Points
- I rolled just crazy well for my reserves. Literally every single unit I had in reserve came in on turn 2. Also, they ALL came in on the one side excet for the broodlord and his retinue lol.
- My Lictor was pretty awesome again in this game. He managed to take out a couple land speeders since they didnt move the previous turn.
- His wolf unit lost almost half of their number from one round of shooting from my Tyranid warriors and promptly ran off the board..which was kind of funny lol
- His Psyker thankfully never in range with any of his psychic powers, which made me very happy
Low Points
- I couldnt manage to really kill any of his units in the different quadrants. His one bloodclaw squad with his Psyker just WOULDNT die lol.
- Logan Grimnar and his terminators came on the board RIGHT behind my broodlord and stealers. He killed them but not before my Broodlord took out all the terminators with him.
Final Result
Draw. Neither of us could rid the other of their contesting units. He had only two units that could score by the end of the game and I had 3. It was an incredibly hard fought game with tonnes of back and forth. Went right down to the wire which really added to the games enjoyment.
Of all the Scenarios I think this was the weakest one. Basically there was almost no way you could win the game as we only had 12" deployment zones and the objective of the game was to have more troops in your opponenets deployment as well as your own. The thing is after turn 1 you had to roll to see if you had "High Gravity" or "Low Gravity". The first half of the game was high gravity, so all my troops were moving 3" per turn, so there was no way I was completing it. With all my troops in my deployment zone there was no way Kevin could win either. The bugs did incredibly well in this game though. I really did take the fight to him and he had almost nothing at the end of the game (just one rhino with troops, and a razorback with 5 guys).
High Points
- The Raveners. They had been doing fairly well up to this point, but this game they went completely gonzo. In this game they killed 2 attack bikes, a 5 man combat squad, a predator Annihilator and a devestator squad. Crazy
- Even though the high gravity sucked for my movement it reduced the range of all of our weapons by 6" including the scatter on blast templates, which helped me greatly. My barbed stranglers turned into sniper rifles :)
Low Points
- Taking 3 full turns to kill 5 terminators in hand to hand combat because (on average) Kevin would make 14 of 15 armor saves a turn. The only good news was his rolling for damage was just terrible. I think in the 3 full rounds of combat he killed 5 hormagaunts total
Final Result
Draw. As I mentioned we realized this fact literally on turn 2 lol so we just ended up playing the game out for fun (which it was)
The scenario was a modified Annihilation (kill points). The thing that I really liked about this mission was the orgainzers made us assign 20 kill points to our army (so some units were worth 2 KP, while others were worth only 1). The nice thing about that is it makes every army equal, like it should be since kill points is maybe the stupidest thing about 5th ed (WHY cant we just use victory points like in past editions lol?). Shawn told me that he has never had a good game against Tyranids so I said "I cant promise it will be a good game, but I promise it will be a fun game" and I had him laughing almost the entire game, so that was good. He had 3 drop pods (2 with Terminators and a dreadnought) and a unit of deepstriking Bloodclaws (jump pack guys). The rest of his army were foot sloggers that were placed in some buildings. Everything went pretty much pefectly for my army this game. He fired at the stuff I wanted him to shoot at. I set up my army to minimize the damage his drop pods could do. It worked really well as the first turn he managed to kill about 4 termigaunts with a unit of terminators and a dreadnought. Bad news for him was he Deep Striked his first terminator unit about 8" from my ENTIRE ARMY!!! So naturally they were charged by 18 uber hormigaunts and 4 raveners and promptly disapeared that turn. This was the last game of Day 1 and like the final game of any tourney we were quite rushed so I didnt get any pictures.
High Points
- Raveners did it again. They took out a unit of 5 terminators and then moved over and charged a unit of 10 grey hunters and scored SEVEN rending wounds thanks to the lictor that popped out from behind one of the buildings.
- The Broodlord got his revenge on Logan Grimnar and he just thrashed him. Logan actually never got a single attack off in this combat as he was out of position on the first roun (all the terminators died without doing a wound). The second round the Broodlord and 8 genestealers did him in.
- Boomfex caused complete carnage lol. He blew up a building, killed all the long fangs inside, then ran over and helps the hive tyrant dispatch the last of the grey hunters.
- My broodlord killed all his characters in hand to hand combat...which was satisfying
Low Points
- All the low points belonged to shawn on this game. There were certain points where he couldnt BUY any good luck. On turn two his Bloodclaw assault troopers scattered off the board but luckily came on the following turn. Only problem there was they got warp blasted into the next century.
Final Result
Massacre. Shawn had 5 models left at the end of the game and had only managed to kill the Lictor, Raveners, my Sniper Fex and a unit of without number gaunts.
Game 5
Tyranids vs. Imperial Guard
This was the game where I thought to myself "What on earth can I possibly do here?" as he brought an 'Arb Boyz list to a fluff filled Hobby tournament. In his list he had 11 Vehicles (a Demolisher, a Leman Russ, a Basilisk, a Valkyre, 2 Vendettas and 5 Chimeras), literally everything was mounted. Typically my army's single biggest weakness is its tank busting ability at range, since it viturally has none. Another awesome thing about this game was Scott chose a battle field that had no terrain in between the two table edges except a couple of craters. The mission was based on the idea of an archeological dig site. So whenever you entered a piece of terrain you rolled a dice, on a 5 or a 6 there would be something there and became an objective. After the first two turns and most terrain checked 2 of the objectives were far in his depoylment zone and one was in my deployment zone. I told Scott before the first turn happened that I was going to steal the initiative, and of course I did lol. I never lost sight of what I was doing and every move I made was towards securing those objectives and that was the real turning point in this game.
High Points
- There were many as this was easily my best played game BY FAR in the entire tournament.
- Raveners...again. They killed a Veteran Squad, ripped off the battle cannon from the Leman Russ, helped blow up a command squads Chimera then promptly destroyed the squad inside. Just awesome
- The Sniper Fex was a BEAST. He blew up one of the vendettas with shooting. He then he imobilized two Chimeras with shooting. Flipped one of those Chimeras when he got to it then destoryed the Demolisher
- Both the Lictor and Broodlord had perfect timing. The Broodlord came in first and cleared everything off of one of his objectives and took a tonne of shooting to take out, which spared the rest of that flank that was coming in for support. My lictor helped the raveners blow up the one chimera as well as killing the squad.
Low Points
- I know this seems like the theme for this tournament but I cant complain about anything. Everything went according to plan, no horrific dice rolls (other then a gaunt squad rolling 3 "1's" for difficult terrain lol)
Final Result
Minor Victory. In the end I blew up 7 of the 11 Vehicles in his army. Because I was focused on the main objective I couldnt complete the secondary or tertiary objectives, but that didnt really bother me. All in all was a fairly decent game.
This army was almost unit for unit the EXACT SAME as the first one I fought. Only difference was he had Pedro Kantor instead of Vulkan and had a unit of Sternguard insead of the extra tact squads. Like pretty much any army you will play in 5th ed 40k every last thing in this army was mounted. The mission was Head Hunting aka kill all the enemy HQ. One lucky thing for me though was he didnt have a single weapon that could fire over 24" (meltas, bolters, vindicators etc.) while I had a fair amount of big, armor popping guns so I knew he had to come to me. I set my army up accordingly using my Termigaunts as a shield, then using my Warriors/Raveners as a shield for my MCs. I kept the fast response stuff back or in reserve (so hormagaunts, broodlord, lictor) for after he made contact. I then started trying to figure out just how I was going to get those marines out of those damn transports. A weird thing happened right then...my opponent just got out of them making it so I didnt have to worry about it :). At one point in the game he got 2 ten man Marine units out of his rhinos to shoot at my broodlord and managed to only kill 4 genestealers. The ensuing combat had my Broodlord, 4 genestealers, 18 Hormagaunts, 4 Raveners and 12 Termigaunts assault them. They lasted exactly 1 full turn and did almost nothing back to me.
High Points
- Broken record here...but my Raveners did it again. They killed 6 Sternguard and the Librarian in hand to hand combat, then moved forward and help dispatch another 20 marines then moved halfway across the board and helped out in the combat against Pedro Kantor and the assault termies. Just nuts
- The final combat was pretty awesome (if you were a bug). I had my Hive Tyrant, Boomfex, Lictor, 2 Raveners and 15 Hormagaunts in base to base with the 5 Assault terminators (only 2 Thunder Hammer/Storm Shields). Needless to say they never attacked back.
Low Points
- It should of been a far tougher game then it was but my opponent just made the game too easy for me. He kept thinking he could cause enough damage to my army after getting out of transports not really realizing just how layered the force I took was.
Final Result
Major Victory. If we played the game out 100% it would of been a Massacre, but at that point there really wasnt any point in continuing. He only had 4 tanks left, everything else had been eaten by the great devourer. Also, the main reason we didnt fully finish was because they had just served lunch and we didnt want to miss out lol
Tournament Result
1st Place overall. I figured I had won best painted since while I was playing my last game I had about 10 people come over and ask what my army's number was. So when they read the name of someone else who won best painted I knew I had taken the top prize. The one thing I really tried this tournament was to make sure my opponents were having as much fun as I was. I am pretty confident that this was the case. I also have to say this army is by far the most fun army I have ever taken to a tournament. Was great having so many different types of models with different abilities. Another really nice thing is I managed to blow up 21 Vehicles over the course of 6 games. And when you consider that in the first tourney I took these guys to I didnt blow up a single one with shooting, that is an awesome stat :)
Things I learned about my Tyranids
- Don't listen to other people in regards to what they tell you is a "good" unit vs. a "crappy" unit. I read a lot of stuff online that said that Raveners were a complete waste of time and how nobody should bother with them. And when you look at their stats vs. how expensive they are it would support that claim. The one thing people fail to think about is someone's play style and how they plan on using said unit. The Raveners 100% fit my play style and as such ended up doing incredibly well. My army has so many threats they just get forgotten about and because of their insane speed I make my enemy pay for that mistake
- Gaunts really are a great unit, I just wish I had more of them finished. They dont ever really kill anything but having a screen that gives everything else in your army a 4+ cover save and protects your MC's from getting assaulted by pesky Assault Terminators (which every single army these days seems to have...and literally every marine army I faced this tournament had). Since I seem to do very well with this army I have to say I just cant WAIT for the new Tyranid Codex that is coming out in Jan :)
- Tyranids just seems to be MY army. Since I started playing these guys I have won 9 games, tied 2 and lost once. I have also gone to two different tournaments and won both of them. All that is just icing on the cake because of how much I love playing these guys and just seeing them on the table.
- Ghoulio
Friday, November 6, 2009
Beil Tan Eldar...
Now that I have finished (for now :) my Tyranids I wanted to try something new, specifically new techniques for painting. My current Ulthwe Eldar army is around 6 years old. Since I started painting it GW has come out with completely new ranges of paints. One thing I noticed after doing my last tournament is not many people noticed my Eldar army since they were so dark. It is very hard to pick up on how much high lighting/design work went into them. I want to do a bright Eldar army for 5th ed and I have decided on doing a Beil Tan army as my next army using new techniques and the new paints.
This is my Fire Dragon test model. I used mostly foundation paints and ALOT of washes. I am trying high lighting to an extreme, then going back over with one of the new GW washes to dull it down, then going back and doing some small touch ups to bring the high lights back. I think it worked really well for the orange and yellow of this guy and helps give both colours some more definition without having to do many more layers. As I practice with this technique my models will get cleaner as I feel this one is still a bit sloppy for my liking. I also was wracking my brains figuring out how I can tie in the Beil Tan colour scheme of green and white with the multi colour and I think what I did for this guy worked out well. I am also going to have dire avengers and their Helmets will be White with Green and Back on the back of them and some green on the white tabbards. The banshees I am just going to do in the regular Banshee colour scheme since it IS Beil Tan. The last thing I am trying to figure out is exactly how I want to do the bases.
This is my Fire Dragon test model. I used mostly foundation paints and ALOT of washes. I am trying high lighting to an extreme, then going back over with one of the new GW washes to dull it down, then going back and doing some small touch ups to bring the high lights back. I think it worked really well for the orange and yellow of this guy and helps give both colours some more definition without having to do many more layers. As I practice with this technique my models will get cleaner as I feel this one is still a bit sloppy for my liking. I also was wracking my brains figuring out how I can tie in the Beil Tan colour scheme of green and white with the multi colour and I think what I did for this guy worked out well. I am also going to have dire avengers and their Helmets will be White with Green and Back on the back of them and some green on the white tabbards. The banshees I am just going to do in the regular Banshee colour scheme since it IS Beil Tan. The last thing I am trying to figure out is exactly how I want to do the bases.
Tuesday, November 3, 2009
Tyrant Guard WIP #1
After finishing the first 1700pts for the tournament this weekend I started to think about what I was going to work on next. I dont want to do to much until the new codex comes out. The models I would really like for my army though are Tyrant Guard. The only problem with that is the current minatures are just brutal. I figured I havent really every done anything with green stuff so I might as well try my hand at it.
To build this guy I looked at the current Tyrant Guard model and looked where he had extra rows of carapace. Then on this model I tried to duplicate it (so the shins, forearms and shoulders on the rending claws). I also wanted to make him look more impressive so I added the spikes on the head and shoulders while beefing up his back. Soon I should have it painted (hoping for this weekend :).
To build this guy I looked at the current Tyrant Guard model and looked where he had extra rows of carapace. Then on this model I tried to duplicate it (so the shins, forearms and shoulders on the rending claws). I also wanted to make him look more impressive so I added the spikes on the head and shoulders while beefing up his back. Soon I should have it painted (hoping for this weekend :).
Wednesday, October 21, 2009
Octocon 4! Revenge of the Medicore ELDAR!
Octocon 4
I have been living in Calgary, Alberta for almost 4 years now. Ever since GW Canada removed the Conflict Tournaments I have to say there isnt much of a tournament scene here. So I was delighted to see that there would be 3 tournaments in 3 months this fall! I already finished the first tournament called "September Salvo", which my 'Nids did splendidly and I squeaked out first place.
Next up is Octocon 4, which is one of Calgary's largest tournaments and is generally run each year. This year had a great turn out (26 for 40k, and 18 for Fantasy). The tournament is 2000pts and since my Tyranids are no where near finished and I wouldnt be caught dead playing either my Dark Eldar or Space Marines I ended up going with my Eldar. After checking out what I own I realized that my army is very outdated. When I painted my army it was in the middle of 3rd Ed using the old Craftworld Rules (ie. real seer councils and black guardians) so my current list is filled with too many warlocks, farseers and guardians. This is what I ended up taking:
HQ:
Farseer
Yriel
Elites:
9 Howling Banshees + Exarch
Wave Serpent w/ Bright Lances
Troops:
3 x 10 Guardians w/ Scatter Laser and Warlock
10 Storm Guardians w/ 2xFlamers and Warlock
Wave Serpent w/ Eldar Missile Launcher
9 Dire Avengers + Exarch
Fast Attack
2x Vyper Jetbikes w/ Star Cannons
Heavy Support
Wraith Lord w/ Bright Lance
2 Warwalkers w/ Scatter Lasers/Star Cannons
Falcon Grav Tank w/ Scatter Laser, Shurkien Cannon and Holo Fields
Round 1 - Annihilation vs. Imerpial Guard
I have only played Guard maybe twice in the last 12 years, so I figured it was a good time to get re-educated on what the army actually does. Needless to say that it has changed ALOT since the last time I played it lol. I figured that since he had all tanks, 2 Flyers and a crazy amount of anti Armor weaponry it would be a good idea to hold my entire army in reserve so it wouldnt get shot up on the first turn. This is a new tatic I wanted to try for this army anyways since I have Yriel, who is an Autarch, and he gives me +1 to all my reserve rolls. What I DIDNT know is that the guard have a unit that gives me -1 to my reserve rolls and makes me re-roll which edge my outflankers come on (which greatly changed the game) as well as allow him to re-roll which edge his stuff comes out on. We find out that the mission we are playing is basically a straight anhilation using opposite table Quarters as set up.
High Points:
- Watching him shoot almost everything into my Falcon multiple turns and only accomplish blowing off two guns.
- Having my Wraithlord flip his outflanking Demolisher on the second turn of the game.
- My Banshees and Dire Avengers came in right as my side of the table was about to be overrun by veterans. The Avengers took out one squad, while the banshees minced the other
Low Points
- Some crazy bad reserve rolls. My farseer and banshees didnt come onto the table until turn 4, which meant I was only able to use 1 psychic power the entire game lol
- Having Yriel (who is LD 10) fail a Pinning test (he and the remainder of the guardian squad)
- One of my guardian units rolled "double 1's" for their difficult terrain test when coming in from reserve RIGHT in front of a hell hound. Needless to say that squad was gone pretty freaking fast lol
Final Result:
The game is an exact tie. Both sides do 8 kill points, and based on the tourneys mission you then go to victory points. We add everything up and Wes got 576 on me and I get 575 on him. So I freaking lost by 1 VP LOL. All in all it was a great game and Wes was a fantastic person to play against. Great way to start the tourney.
My second game was against Marines. Based on what he had I felt fairly confident that I would do well, as the only plain old marines he had were an assault squad with a chaplain and a commander, a unit in a rhino, a unit with a razorback and a large unit of scouts that go with the techmarine. I figured since he had so much anti armor weaponry I would hold all my armor in reserve.
High Points:
- Some of the most insane luck ever when rolling for cover saves. I swear I made about 90% of the 4+ cover saves I was called onto make
- Yriel Finally gets into combat and almost single handedly kills an entire scout squad
- My banshees did 11 power weapon wounds in one turn (because of doom...which is GOD lol) to a tactical squad that was holding an objective
Low Points:
- Except for cover saves I just couldnt get a roll to go for me the entire game. At one point I had 2xBright lances, Missile Launcher, Star Cannon (into rear armor)and a Scatter Laser followed by 5 Str 9 attacks and 3 Str 5 attacks in hand to hand combat on a Rhino and only manage to blow off the storm bolter...sigh
- I made some bad descions through out the game. There were 3 or 4 things I really should of done differently both in regards to set up and what I did with certain units in the game. The main thing I did wrong was not focus on the objective as much as I should of.
Final Result:
Another tie (we both held one objective). We add up victory points and he does 100 more then me, so it is counted again as an exact tie. All in all he wasnt a terribly fun person to play against. I tried livening it up here and there but alas to no avail. I would say this was my least fav game of the tourney. Main thing I learned is to 100% keep your eye on the objective. The only reason why I lost is I forgot about it.
After forgetting the objective completely in the previous game I vowed to make it my only focus. I found out that my opponent had a 10 man nob squad w/ a painboy AND a 5 man mega nobz squad with a mad dok special character (so both units have a 5+ invuln save and feel no pain). As we read over the scenario I started wracking my brains on how on earth I was going to deal with those two units.
High Points:
- My play in general. This was by far my best played game. I really focused on the objective, I set up "bait" units and all my specialist units were used for exactly what they should of been. Everything was set up as well as I could of and I never lost focus on the objective.
- There were many really funny moments during the game. My two favs were watching the Storm Boyz unit deviate away from my army on the the turn they deepstriked in only to be bladestormed TO DEATH the following turn. My second fav was watching MY ENTIRE ARMY shoot at 3 guys, 2 turns in a row only to have the remaining two (one wound each) heavy flamer, then charge my unit of dire avengers. The visual of watching these two complete loons in mega armor with a million little disks sticking out of their armor/faces emerge from a cloud of smoke where their unit was and come in and mulch some puny eldar was great.
Low Points:
- Everything went according to plan. I felt bad that Ian rolled quite terribly in the first half of the game on his 500pts+ Nob squad (couldnt by a feel no pain roll) which allowed me to eventually break the squad and help march them off the board. He eventually made up for it with his Mega Nobs though as I mentioned in the "high points"
Final Result:
A complete Massacre. I held both objectives at the end of the game and all he had left was a Deff Dred. It was a really fun game and he was a really good sport about it. We spent about 5 mins after the game laughing about his energizer bunny mega nobz and how they wouldnt quit till they tasted Eldar blood.
Nathan had a monstrous tyranid army. He had 4 units of 24 Termigants with "Without Number" and two Hive Tyrants with 3 Tyrant Guard each (so 10 Toughness 6 wounds each with a 3+ min armor save). This is the first game in the tournament where I thanked my lucky stars that I brought as many Star Cannons as I did, because if I didnt have them, this game would of been a massacre. Nathan was my fav player at the tournament, and this was by far my fav game. The only sucky thing was time was really running out at this point and I was focusing on getting through the game instead of taking pictures, so alas there arent any (which is a shame, since his army looked fairly nice).
High Points:
- For the first time this tournament I used Yriels electicity storm, which was just devestating. In one round of combat he killed 23 Termigaunts LOL (12 with the first shot, then 11 on the overkill). The best part was there was one gaunt left, so he remained in Hand to hand and couldnt be shot at, which was good because there were 3 Zoanthropes just itching to bast him into next year.
- My banshees managed to killed 9 Tyranid warriors in hand to hand with only taking one casualty
- My 10 Storm Guardians managed to kill a unit of 24 termigants in hand to hand by themselves. If they handnt be charged by a SECOND unit of 24 they would of made it till the end of the game lol
Low Points:
- Having no concept of just how good 2xTwin Linked Devourers on a hive tyrant really are. I was losing a squad of guardians A TURN to this thing. Ugh. Luckily I was able to bring them down before the caused too much death to my forces
Final Result:
I ended up winning the game. This game really could of gone either way for me I have to say. For starters the game started with Dawn of War set up, and I won the roll to go first. I was able to pin most of his forces back in his zone, and only two units of Termigaunts and his Devourer Tyrant were on the board. Everything else had to walk on. That way I was able to focus on that tyrant, then switch targets to his other tyrant who had a venom cannon. If they both started on the table the game would of been very different. The last couple of combats also really changed the outcome of the game. My Banshees/Farseer were able to make 2 key leadership tests at the end of the game. If they failed either that was 2 VPs for Nathan and he would of won. The game was really back and forth also, which made for a great end to the day.
Tournament Results:
I came in 6th overall. I seemed to come in 2nd or 3rd in almost every category lol. I was really hoping to win best painted, but another Eldar army won. It was nicely painted and bright, which I think gave it the edge. I managed to do very very well in the one spot I typically come in the middle of the pack, and that is sportsmanship. I got 41 out of 40 (10pts per game) and was voted fav opponent by someone. I had a really good time, and I am already looking forward to the next one. Below is a shot of the armies that were nominated for best painted. The Eldar army on the far left won.
1) Regular Guardians are possibly the single worst unit in the game. With only 12" guns, T3 and a 5+ armor save they are good for only one thing...giving up VPs. My Storm Guardians on the other hand were amazing, and did something pretty much every game.
2) Mech Mech Mech. Vehicles are king, as well as having the ability to blow them up. I seriously lacked in both departments, especially playing Eldar. As I work on this army I am going to phase out all my footslogging guardians and add more dire avengers with Wave Serpents. I am also going to paint up a second Falcon because even though it got shot at ALOT every game, it only died in one of them. In each of those falcons I am going to put 6 fire dragons.
3) Remove all star cannons for scatter lasers...ESPECIALLY on the war walkers lol.
4) Yriel is god. He managed to live through every game and was just a destroyer when he got into combat. I...love....this...character lol.
I have been living in Calgary, Alberta for almost 4 years now. Ever since GW Canada removed the Conflict Tournaments I have to say there isnt much of a tournament scene here. So I was delighted to see that there would be 3 tournaments in 3 months this fall! I already finished the first tournament called "September Salvo", which my 'Nids did splendidly and I squeaked out first place.
Next up is Octocon 4, which is one of Calgary's largest tournaments and is generally run each year. This year had a great turn out (26 for 40k, and 18 for Fantasy). The tournament is 2000pts and since my Tyranids are no where near finished and I wouldnt be caught dead playing either my Dark Eldar or Space Marines I ended up going with my Eldar. After checking out what I own I realized that my army is very outdated. When I painted my army it was in the middle of 3rd Ed using the old Craftworld Rules (ie. real seer councils and black guardians) so my current list is filled with too many warlocks, farseers and guardians. This is what I ended up taking:
HQ:
Farseer
Yriel
Elites:
9 Howling Banshees + Exarch
Wave Serpent w/ Bright Lances
Troops:
3 x 10 Guardians w/ Scatter Laser and Warlock
10 Storm Guardians w/ 2xFlamers and Warlock
Wave Serpent w/ Eldar Missile Launcher
9 Dire Avengers + Exarch
Fast Attack
2x Vyper Jetbikes w/ Star Cannons
Heavy Support
Wraith Lord w/ Bright Lance
2 Warwalkers w/ Scatter Lasers/Star Cannons
Falcon Grav Tank w/ Scatter Laser, Shurkien Cannon and Holo Fields
Round 1 - Annihilation vs. Imerpial Guard
I have only played Guard maybe twice in the last 12 years, so I figured it was a good time to get re-educated on what the army actually does. Needless to say that it has changed ALOT since the last time I played it lol. I figured that since he had all tanks, 2 Flyers and a crazy amount of anti Armor weaponry it would be a good idea to hold my entire army in reserve so it wouldnt get shot up on the first turn. This is a new tatic I wanted to try for this army anyways since I have Yriel, who is an Autarch, and he gives me +1 to all my reserve rolls. What I DIDNT know is that the guard have a unit that gives me -1 to my reserve rolls and makes me re-roll which edge my outflankers come on (which greatly changed the game) as well as allow him to re-roll which edge his stuff comes out on. We find out that the mission we are playing is basically a straight anhilation using opposite table Quarters as set up.
High Points:
- Watching him shoot almost everything into my Falcon multiple turns and only accomplish blowing off two guns.
- Having my Wraithlord flip his outflanking Demolisher on the second turn of the game.
- My Banshees and Dire Avengers came in right as my side of the table was about to be overrun by veterans. The Avengers took out one squad, while the banshees minced the other
Low Points
- Some crazy bad reserve rolls. My farseer and banshees didnt come onto the table until turn 4, which meant I was only able to use 1 psychic power the entire game lol
- Having Yriel (who is LD 10) fail a Pinning test (he and the remainder of the guardian squad)
- One of my guardian units rolled "double 1's" for their difficult terrain test when coming in from reserve RIGHT in front of a hell hound. Needless to say that squad was gone pretty freaking fast lol
Final Result:
The game is an exact tie. Both sides do 8 kill points, and based on the tourneys mission you then go to victory points. We add everything up and Wes got 576 on me and I get 575 on him. So I freaking lost by 1 VP LOL. All in all it was a great game and Wes was a fantastic person to play against. Great way to start the tourney.
My second game was against Marines. Based on what he had I felt fairly confident that I would do well, as the only plain old marines he had were an assault squad with a chaplain and a commander, a unit in a rhino, a unit with a razorback and a large unit of scouts that go with the techmarine. I figured since he had so much anti armor weaponry I would hold all my armor in reserve.
High Points:
- Some of the most insane luck ever when rolling for cover saves. I swear I made about 90% of the 4+ cover saves I was called onto make
- Yriel Finally gets into combat and almost single handedly kills an entire scout squad
- My banshees did 11 power weapon wounds in one turn (because of doom...which is GOD lol) to a tactical squad that was holding an objective
Low Points:
- Except for cover saves I just couldnt get a roll to go for me the entire game. At one point I had 2xBright lances, Missile Launcher, Star Cannon (into rear armor)and a Scatter Laser followed by 5 Str 9 attacks and 3 Str 5 attacks in hand to hand combat on a Rhino and only manage to blow off the storm bolter...sigh
- I made some bad descions through out the game. There were 3 or 4 things I really should of done differently both in regards to set up and what I did with certain units in the game. The main thing I did wrong was not focus on the objective as much as I should of.
Final Result:
Another tie (we both held one objective). We add up victory points and he does 100 more then me, so it is counted again as an exact tie. All in all he wasnt a terribly fun person to play against. I tried livening it up here and there but alas to no avail. I would say this was my least fav game of the tourney. Main thing I learned is to 100% keep your eye on the objective. The only reason why I lost is I forgot about it.
After forgetting the objective completely in the previous game I vowed to make it my only focus. I found out that my opponent had a 10 man nob squad w/ a painboy AND a 5 man mega nobz squad with a mad dok special character (so both units have a 5+ invuln save and feel no pain). As we read over the scenario I started wracking my brains on how on earth I was going to deal with those two units.
High Points:
- My play in general. This was by far my best played game. I really focused on the objective, I set up "bait" units and all my specialist units were used for exactly what they should of been. Everything was set up as well as I could of and I never lost focus on the objective.
- There were many really funny moments during the game. My two favs were watching the Storm Boyz unit deviate away from my army on the the turn they deepstriked in only to be bladestormed TO DEATH the following turn. My second fav was watching MY ENTIRE ARMY shoot at 3 guys, 2 turns in a row only to have the remaining two (one wound each) heavy flamer, then charge my unit of dire avengers. The visual of watching these two complete loons in mega armor with a million little disks sticking out of their armor/faces emerge from a cloud of smoke where their unit was and come in and mulch some puny eldar was great.
Low Points:
- Everything went according to plan. I felt bad that Ian rolled quite terribly in the first half of the game on his 500pts+ Nob squad (couldnt by a feel no pain roll) which allowed me to eventually break the squad and help march them off the board. He eventually made up for it with his Mega Nobs though as I mentioned in the "high points"
Final Result:
A complete Massacre. I held both objectives at the end of the game and all he had left was a Deff Dred. It was a really fun game and he was a really good sport about it. We spent about 5 mins after the game laughing about his energizer bunny mega nobz and how they wouldnt quit till they tasted Eldar blood.
Nathan had a monstrous tyranid army. He had 4 units of 24 Termigants with "Without Number" and two Hive Tyrants with 3 Tyrant Guard each (so 10 Toughness 6 wounds each with a 3+ min armor save). This is the first game in the tournament where I thanked my lucky stars that I brought as many Star Cannons as I did, because if I didnt have them, this game would of been a massacre. Nathan was my fav player at the tournament, and this was by far my fav game. The only sucky thing was time was really running out at this point and I was focusing on getting through the game instead of taking pictures, so alas there arent any (which is a shame, since his army looked fairly nice).
High Points:
- For the first time this tournament I used Yriels electicity storm, which was just devestating. In one round of combat he killed 23 Termigaunts LOL (12 with the first shot, then 11 on the overkill). The best part was there was one gaunt left, so he remained in Hand to hand and couldnt be shot at, which was good because there were 3 Zoanthropes just itching to bast him into next year.
- My banshees managed to killed 9 Tyranid warriors in hand to hand with only taking one casualty
- My 10 Storm Guardians managed to kill a unit of 24 termigants in hand to hand by themselves. If they handnt be charged by a SECOND unit of 24 they would of made it till the end of the game lol
Low Points:
- Having no concept of just how good 2xTwin Linked Devourers on a hive tyrant really are. I was losing a squad of guardians A TURN to this thing. Ugh. Luckily I was able to bring them down before the caused too much death to my forces
Final Result:
I ended up winning the game. This game really could of gone either way for me I have to say. For starters the game started with Dawn of War set up, and I won the roll to go first. I was able to pin most of his forces back in his zone, and only two units of Termigaunts and his Devourer Tyrant were on the board. Everything else had to walk on. That way I was able to focus on that tyrant, then switch targets to his other tyrant who had a venom cannon. If they both started on the table the game would of been very different. The last couple of combats also really changed the outcome of the game. My Banshees/Farseer were able to make 2 key leadership tests at the end of the game. If they failed either that was 2 VPs for Nathan and he would of won. The game was really back and forth also, which made for a great end to the day.
Tournament Results:
I came in 6th overall. I seemed to come in 2nd or 3rd in almost every category lol. I was really hoping to win best painted, but another Eldar army won. It was nicely painted and bright, which I think gave it the edge. I managed to do very very well in the one spot I typically come in the middle of the pack, and that is sportsmanship. I got 41 out of 40 (10pts per game) and was voted fav opponent by someone. I had a really good time, and I am already looking forward to the next one. Below is a shot of the armies that were nominated for best painted. The Eldar army on the far left won.
1) Regular Guardians are possibly the single worst unit in the game. With only 12" guns, T3 and a 5+ armor save they are good for only one thing...giving up VPs. My Storm Guardians on the other hand were amazing, and did something pretty much every game.
2) Mech Mech Mech. Vehicles are king, as well as having the ability to blow them up. I seriously lacked in both departments, especially playing Eldar. As I work on this army I am going to phase out all my footslogging guardians and add more dire avengers with Wave Serpents. I am also going to paint up a second Falcon because even though it got shot at ALOT every game, it only died in one of them. In each of those falcons I am going to put 6 fire dragons.
3) Remove all star cannons for scatter lasers...ESPECIALLY on the war walkers lol.
4) Yriel is god. He managed to live through every game and was just a destroyer when he got into combat. I...love....this...character lol.
Next Up: Conquest Calgary!
Tyranid Raveners
This is going to be my last update till the new year when the new Tyranid Codex comes out. I dont want to do too much more until I find out what the new rules are as I am sure many things will change considerably. The couple things I will be working on are painting up more Termigaunts, Hormigaunts and Tyranid Warriors.
As far as the Raveners are concerned I have to say I *hated* putting them together, but I really enjoyed painting them once I got into it. I painted 3 of them over the last 3 days, and each one took about 3-4 hours.
As far as the Raveners are concerned I have to say I *hated* putting them together, but I really enjoyed painting them once I got into it. I painted 3 of them over the last 3 days, and each one took about 3-4 hours.
- Miniman
Friday, October 16, 2009
Eldar Update # 3 - The Falcon
My army is surprising light on battle tanks, and with the release of 5th Ed the game has 100% become "all about the armor and mobilty". I am slowly working in more tanks and this is the 1st of 2 Falcons I will be doing. I also need to do up another Wave Serpent. The only issue with that is I have been using the forge world conversion kits and I dont want to use the new plastic ones because it will break the cohesive look to the army.
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