Wolves Make it into the guard line and start tearing them to pieces (finally ;) )
Round 4 was objective based with one objective in each deployment zone and one in the centre. I played against Chris who is a very skilled player and veteran of Adepticon. He had just lost against Will Paul and I think had he won that game he would have been playing for the top spot in the tournament. His list looked something like this:
Command Squad with Plasma and banner
Psyker Battle squad in Chimera
30 x man squad with autocannons, power swords and a commisar
10 x veterans with Melta in Chimera
10 x veterans with Meltas and Lascannon in Chimera
Plasma Leman Russ
The Wolves prepare to make a move against the lone guard squad and Chimera.
The loan starting units.
The Wolf lord and his wolves move towards the IG Chimera.
The remainder of the force moves up to support their Lord.
The Long Fangs take position on a hill to provide covering fire.
The lone Chimera isn't to much worse for wear.
The IG take the board in force deploying on mass along to back table edge.
The Heavy Arty takes up both corners to ensure they both won't be taken out.
TURN 2 - 3
A lot of shooting and little else while the Wolves tried to get close. I didn't take as many pictures as I should have and I asked a lot of questions because Chris is a much better and faster player than I am. In the end we ran out of time on turn 4 with us contesting the same objective.
Finally the Wolves get dug in!
If there was more time the game could have gone either way but as it was we ran out of time and called in a draw. There were several things that didn't make sense to me from a game mechanics perspective so I think I may stick with Flames of War for a while because it just makes sense to me. I love the 40k universe, the models and all the fluff but I think I'll keep the games to a minimum.